XCOM 2
评价数不足
Gremlin Nanomedikit Heal Fix
   
奖励
收藏
已收藏
取消收藏
文件大小
发表于
更新日期
626.274 KB
2023 年 4 月 30 日 下午 6:25
2023 年 4 月 30 日 下午 6:25
2 项改动说明 ( 查看 )

订阅以下载
Gremlin Nanomedikit Heal Fix

描述
If you have a mod (Bio divison/bio beasts) that messes with the gremlin heal template, you might have noticed that your gremlin heals no longer heal for six when your unit is equipped with a nanomedikit. This fixes the problem.
3 条留言
RustyDios 2023 年 5 月 1 日 上午 1:36 
Possibly :)
The better method would be an entire new effect that increments the healing based on number of completed projects (I have this setup in my local ability tweaks ;) )
tac  [作者] 2023 年 5 月 1 日 上午 12:23 
@RustyDios In the source, I noticed that both the nanomedikit project and the biomedikit project were included as increased healing projects, but because the variable in the relavant X2Effect isn't a multi-data variable like an array, means the second line overrides the other (which ends up being biomedikits). I think it was unintentional as a result... one way or the other :P
RustyDios 2023 年 4 月 30 日 下午 11:52 
Hmm, I didn't even consider this a bug.. you just get the increased healing for BioMedikits instead of NanoMedikits .. but I suppose it's nice to have it optional