安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题











Any chance you could make a way to know the zombie state? like, the character metioning that the zombies now act a different way?
So does it mean that I as the user should NOT mess with the settings like "Strength Ratio", "Toughness Ratio" (and maybe the fog/rain/snow intensity settings too?) as this will NOT be utilized when Reactive Zombies detects RANDOM ZOMBIES and similar?
Right now I'm using Random Zombies Day And Night + The Darkness (with darkness's zombie lore module deactivated, so it's purely RZ doing the work, and it works great).
On a side note, is it possible for the Rally group changes (zombie behaviour) to have a full toggle? as it stands, without being able to set Maximum Rally Group Size to 0 as well like Minimum, the author of Wandering Zombies says it won't work together. So CORE gets disabled with RZ+TD, ZB doesn't work with WZ, but Mod Mechanics should be okay.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2861841643