Space Engineers

Space Engineers

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JS-Printer-ANLv3
   
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2023 年 4 月 29 日 下午 2:30
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JS-Printer-ANLv3

在 JejeServeur 的 1 个合集中
JejeServeur - Mega Collection
28 件物品
描述
ANL version 3 : smaller

Printer size (Large block) : 2x1x3

ANL_v3 size (Small block) : 5x3x3
and hold in Large block : 1x1x1
( https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2971737283 )
27 条留言
BoomrGamr 2023 年 10 月 13 日 下午 12:52 
Ok, thanks.
JejeServeur  [作者] 2023 年 10 月 12 日 下午 11:02 
Hi @BoomrGamr, Yes, you must have hydrogen tanks to fill your missiles (hydrogen powered) ^^, but they must be connected to the large conveyor.
BoomrGamr 2023 年 10 月 12 日 下午 3:29 
Do I also need to have hydrogen tanks connected to the missiles?
BoomrGamr 2023 年 10 月 12 日 上午 9:37 
Cool, thanks.
JejeServeur  [作者] 2023 年 10 月 11 日 下午 11:02 
Hi @BoomrGamr, you have an exemple for the cockpit launch with my "ANL_v3_Launcher_Salvo" ( https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2971731660 ) and components required in "ANL_v3" ( https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2971737283 )
BoomrGamr 2023 年 10 月 9 日 下午 5:17 
Is there some way you can fire the missiles from a cockpit? Also can someone tell me what exactly you need to make each missile?
Atomhirsch 2023 年 9 月 26 日 下午 2:15 
Ok i see, i was talking about the launch sequence. i think your solution could work, with all block as a group. i try....
I made it simple. i just turn off the start thruster completely when the AI thrusters take over!
JejeServeur  [作者] 2023 年 9 月 26 日 下午 1:50 
The bug I'm talking about is that certain missiles in a salvo may not activate the AI Offensive block or may not lower the thruster correctly (sorry a use Google Translate)
Atomhirsch 2023 年 9 月 26 日 下午 1:46 
I see your have EVERY block in a group, i was hoping that is the solution. But now you say its buggy. Im sad :)
JejeServeur  [作者] 2023 年 9 月 26 日 下午 1:41 
@Atomhirsch
Hi, I've already had the problem and sometimes it works, sometimes it bug. I still haven't understood why it's buggy. Maybe it comes from the AI block.