Starbound
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Tech Additions but it Doesn't Break Mods
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29 kwietnia 2023 o 4:53
29 kwietnia 2023 o 4:54
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Tech Additions but it Doesn't Break Mods

Opis
tech additions' "isn_tech_rebinding.lua" loads the original techupgradegui script for no reason it is already loaded and this breaks anything thats like, trying to hook into its functioners

this makes it not do that. thats it

thanks gay moth aunt im so upset
Komentarzy: 18
patman  [autor] 7 maja 2023 o 13:56 
patman#5498 or on discord.gg/boil
Nezzy 7 maja 2023 o 13:56 
have you got a discord I can message?
patman  [autor] 7 maja 2023 o 13:56 
steam workshop moment
Nezzy 7 maja 2023 o 13:55 
okay that is weird, it works now but only after reinstalling?
Nezzy 7 maja 2023 o 13:53 
will do now
patman  [autor] 7 maja 2023 o 13:48 
reinstall both and do this command and send me starbound.log
"/eval sb.logInfo(sb.printJson(root.assetJson("/interface/scripted/techupgrade/techupgradegui.config"), 2));"


if you have starextensions do this instead it would make it slightly easier for me

"/eval local cfg = root.assetJson("/interface/scripted/techupgrade/techupgradegui.config"); sb.logInfo(sb.printJson(cfg, 2)); for _,s in pairs(cfg.scripts) do sb.logInfo("%s\n\n%s", s, root.assetData(s)) end"
patman  [autor] 7 maja 2023 o 13:42 
ok so i didnt actually test this mod at all (lol) but idk it seems to work fine now
Nezzy 7 maja 2023 o 13:35 
Not sure, I've had tech additions for a while and got used to the UI being broken but I installed this nothing changed, removed tech additions and it fixed but obviously didn't have tech additions, couldn't you just reup tech additions as a standalone mod again but have the fix implemented so that the original isnt a requirement, it might have been cause of a priority type of thing
patman  [autor] 7 maja 2023 o 13:32 
very helpful. why didnt it work
Nezzy 7 maja 2023 o 13:27 
This did not work for me.