Starbound

Starbound

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Tech Additions but it Doesn't Break Mods
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29 Apr 2023 @ 4:53am
29 Apr 2023 @ 4:54am
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Tech Additions but it Doesn't Break Mods

Deskripsi
tech additions' "isn_tech_rebinding.lua" loads the original techupgradegui script for no reason it is already loaded and this breaks anything thats like, trying to hook into its functioners

this makes it not do that. thats it

thanks ♥♥♥ moth aunt im so upset
18 Komentar
patman  [pembuat] 7 Mei 2023 @ 1:56pm 
patman#5498 or on discord.gg/boil
Nezzy 7 Mei 2023 @ 1:56pm 
have you got a discord I can message?
patman  [pembuat] 7 Mei 2023 @ 1:56pm 
steam workshop moment
Nezzy 7 Mei 2023 @ 1:55pm 
okay that is weird, it works now but only after reinstalling?
Nezzy 7 Mei 2023 @ 1:53pm 
will do now
patman  [pembuat] 7 Mei 2023 @ 1:48pm 
reinstall both and do this command and send me starbound.log
"/eval sb.logInfo(sb.printJson(root.assetJson("/interface/scripted/techupgrade/techupgradegui.config"), 2));"


if you have starextensions do this instead it would make it slightly easier for me

"/eval local cfg = root.assetJson("/interface/scripted/techupgrade/techupgradegui.config"); sb.logInfo(sb.printJson(cfg, 2)); for _,s in pairs(cfg.scripts) do sb.logInfo("%s\n\n%s", s, root.assetData(s)) end"
patman  [pembuat] 7 Mei 2023 @ 1:42pm 
ok so i didnt actually test this mod at all (lol) but idk it seems to work fine now
Nezzy 7 Mei 2023 @ 1:35pm 
Not sure, I've had tech additions for a while and got used to the UI being broken but I installed this nothing changed, removed tech additions and it fixed but obviously didn't have tech additions, couldn't you just reup tech additions as a standalone mod again but have the fix implemented so that the original isnt a requirement, it might have been cause of a priority type of thing
patman  [pembuat] 7 Mei 2023 @ 1:32pm 
very helpful. why didnt it work
Nezzy 7 Mei 2023 @ 1:27pm 
This did not work for me.