边缘世界 RimWorld

边缘世界 RimWorld

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Archotech++ for 1.6
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
文件大小
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更新日期
14.165 MB
2023 年 4 月 28 日 上午 7:04
10 月 8 日 上午 7:13
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Archotech++ for 1.6

描述
Original description below:

Archotech++ is a revamped version of the mod Archotech+ by Biscuit and Archotech+ (Continued) by Mlie.

Conceived by Biscuit, continued by Mlie, revamped by Taranchuk, continued again by Nuff

Archotech Cortex
Now a combination of Joywire, half-cycler, and painstopper but with non of the drawbacks.

Archotech Regenerator
-Now heals illnesses such as malaria, flu, and gut worms.
-Now heals diseases such as Carcinoma, HeartAttack and Asthma.
-Regenerates the appropriate limb if chopped off.
(In this ravamped version, if a pawn has a archotech arm that gets chopped off, it will regenerate a archotech arm.)

Archotech Metamorphose(New implant!)
A self installable implant when used, gives you all archotech body parts from the following mods.
-Vanilla
-Save Our Ship 2

66 条留言
Bazalisk 10 月 20 日 上午 11:11 
no but i do have other cyberware mods, I wonder is one of those has a old outdated patch included in it.

I'll have a root around when next i have a free day and remember to do so and get back to you if i find anything worth noting :)
Nuff  [作者] 10 月 19 日 下午 8:27 
Those errors are problematic. Are you running both mods at once? That's usually the cause
Bazalisk 10 月 17 日 下午 1:41 
hi Nuff

just getting a couple of exceptions which may be carry overs from the original mod(?)

```
Exception loading def from file ArchotechPlus_Hediffs_BodyParts_Archotech.xml: System.ArgumentException: Could not find type named ArchotechPlus.HediffCompProperties_ArchotechConversion from node <li Class="ArchotechPlus.HediffCompProperties_ArchotechConversion" />

Exception loading def from file ArchotechPlus_Hediffs_Regeneration_Misc.xml: System.ArgumentException: Could not find type named ArchotechPlus.HediffCompProperties_RegenerationRestorePreviousImplant from node <li Class="ArchotechPlus.HediffCompProperties_RegenerationRestorePreviousImplant"><disappearsAfterTicks>45000~120000</disappearsAfterTicks></li>

```

Are these something I should be concerned about?
Vaguiners 10 月 11 日 上午 4:02 
beaks prepare carefuly
Rassmond 10 月 9 日 上午 7:30 
makes no sense that metamorphose costs as much as cortex or regenerator, bruh
Nuff  [作者] 10 月 8 日 上午 7:13 
@Cenobia Kittkins I don't believe there was ever an option for changing whether the Cortex disables Rest need or not, I checked the 1.5, 1.4, and 1.3 versions and none had that. You might be mixing it up with the ability to enable/disable Recreation need falling that I added in 1.5.

But anyway I just added the option, so it exists now.

@Rassmond oops I left in some extra logging from when I was trying to fix a bug. Removed it.
Rassmond 10 月 7 日 下午 8:36 
0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Warning_Patch1 (string)
ArchotechPlus.Hediff_Regeneration:ExposeData ()
Verse.CrossRefHandler:ResolveAllCrossReferences ()
Verse.ScribeLoader:FinalizeLoading ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.LoadGame_Patch5 (Verse.Game)
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
Cenobia Kittykins 7 月 23 日 下午 2:22 
Hey there! It seems the setting to disable the sleep need removal isn't available in the 1.6 variant. I'm not sure why that'd happen, but would be very thankful to have it back!
Apraxas 6 月 25 日 上午 8:23 
Thanks! Now I actually have a end game goal! Thank you!
Nuff  [作者] 6 月 25 日 上午 6:14 
Now updated for 1.6
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