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I'll have a root around when next i have a free day and remember to do so and get back to you if i find anything worth noting :)
just getting a couple of exceptions which may be carry overs from the original mod(?)
```
Exception loading def from file ArchotechPlus_Hediffs_BodyParts_Archotech.xml: System.ArgumentException: Could not find type named ArchotechPlus.HediffCompProperties_ArchotechConversion from node <li Class="ArchotechPlus.HediffCompProperties_ArchotechConversion" />
Exception loading def from file ArchotechPlus_Hediffs_Regeneration_Misc.xml: System.ArgumentException: Could not find type named ArchotechPlus.HediffCompProperties_RegenerationRestorePreviousImplant from node <li Class="ArchotechPlus.HediffCompProperties_RegenerationRestorePreviousImplant"><disappearsAfterTicks>45000~120000</disappearsAfterTicks></li>
```
Are these something I should be concerned about?
But anyway I just added the option, so it exists now.
@Rassmond oops I left in some extra logging from when I was trying to fix a bug. Removed it.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Warning_Patch1 (string)
ArchotechPlus.Hediff_Regeneration:ExposeData ()
Verse.CrossRefHandler:ResolveAllCrossReferences ()
Verse.ScribeLoader:FinalizeLoading ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.LoadGame_Patch5 (Verse.Game)
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
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