Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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Empires of Europe 1100
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Setting: Medieval
Game Mode: Singleplayer
Compatible Version: v1.2.12
标签: Total Overhaul
文件大小
发表于
更新日期
3.300 GB
2023 年 4 月 28 日 上午 12:45
8 月 31 日 下午 8:27
39 项改动说明 ( 查看 )

订阅以下载
Empires of Europe 1100

描述
Key Info
Overview Video: https://www.youtube.com/watch?v=xCER9U5faIs&t=1s

Discord server: https://discord.gg/FZfg9ynPa3

Installation Instructions

Video: https://www.youtube.com/watch?v=0ZLAbV0oW4g

If you need support go to the discord server and post in the #bug-reporting channel.

Load Order:

1. Harmony
2. Native, Sandbox, etc
3. ANY OTHER MODS
4. Europe 1100

If you already had the mod, you must now remove Europe Campaign Map - it is no longer required!

If you use Erik's Troops:

1. Harmony & MCM & Butterlib & UI Extender
2. Native, Sandbox, etc
3. EBA
4. Vaegir Armoury
5. Other mods
6. RBM
7. Better pikes (and breakable polearms if you want)
8. POC
9. Europe 1100
10. Erik's Troops for Europe 1100

----------------------------------------------------

Latest Update

Empires of Europe 1100 - 1.2.12.2 - Update

Update Overview: https://www.youtube.com/watch?v=5AtQqwkfPyc

• Update CustomSpawns version
• Reduced Crusader and Mujaheddin spawn rate
• Fix missing parents
• Fix missing Holy Lance
• Permanent fix for "GangLeaderNeedsToOffloadStolenGoodsIssueBehavior"
• Female lords will now only lead parties in very rare cases (only lord left, etc)
• Playable area is expanding North into Finland
• Realignment of Baltic cultures and troop trees - 3x cultures merged, 2x new ones added (with troop trees)
• EoE1700 cannons functionality brought across as field ballistas
• 6x new mercenary clans
• Fix for mercenaries trapped in non-accessible areas
• New settlements in Belgium and France
• Replaced banner for House of Poitiers
• Navmesh expanded into south western Arabia
• Addition of Mecca, Jeddah and Taif
• Adding daily scripts to provide AI with a minimum amount of gold and influence
• Increase cavalry damage 50%
• Fix to broken village scene for Lanark
• Fix for broken "looted village" icons/animations. This should also improve performance.
• New equipment for Roman lords.
• Fixed Armenian start location
• Fixed comment strings for mercenaries
• Large nerf to Hungarian clan levels (from 5 to 2)
• Olive Press Workshop is now the "Oil Press" and can also consume fish.
• Workshop production increased across the board

This update IS NOT SAVEGAME COMPATIBLE. You will need to start a new save.

----------------------------------------------------

Europe 1100 Overview
This is a historical overhaul based on Europe at the turn of the 12th century. The mod leverages Lemmy's Europe Map as well as a number of custom kingdoms, clans, and NPCs. Over time there will be further updates to greatly flesh out faction details, and historical accuracy.

The mod currently contains:
  • 27 kingdoms
  • 204 historical Clans with accurate banners
  • 500+ lords based on real life individuals
  • 21 playable cultures
  • New wanderers and NPCs for additional cultures
  • Custom troop trees with 12 historically accurate units for each faction
  • 14 Historically relevant mercenary clans with unique units and leaders
  • All settlements renamed to historical counterparts

The emphasis for this mod will always be on historical accuracy for the period roughly spanning 1090-1105. If you have any suggestions for content that could be changed or improved please post it on Discord or the Forum page, although I would also like people to site historical sources if you plan on suggesting something that should be changed.


COLLABORATORS

• BIG Thank you to Carolina Warlord and Yannis for their GameModeManager code.
• Thank you to khornau17 who has created the new translation strings.
• Thank you to Erik for his custom troop trees and banners.
• Pak Satiro for The Shahada banner.
• Nuke(Memento mori) for The Přemyslid banner.
• Gondan for HRE banner.
• Groundworks for several more.
• DecoyS2.
• ViktorLim114514.
• Cyril for Capet, De Clare and Anjou banners.
• SL4VA for the Rus banners
• Bubu and d&h for the custom music code
• Quakank for the BannerColorPersistence integration
• Anopey for the Custom Spawns integration
• 27638166 for the Customisable Clan Tier integration
• Snorri for the Arenas Extended integration
• Ulfkarl for Mordhau Voices integration

----------------------------------------------------

Official Submods

Erik’s Troops

This mod replaces all units and troop trees within EoE1100, using assets from the Expanded Bannerlord Armory.

https://www.nexusmods.com/mountandblade2bannerlord/mods/5475/

POC Config for Eriks Troops

This POC config, built for Erik's Troops (Europe1100 submod), adds diversity to your troops shields and banners, with historical designs and coats of arms.

https://www.nexusmods.com/mountandblade2bannerlord/mods/5966?tab=description

----------------------------------------------------

Support
Please go to the Discord Server [discord.gg] for any support. I do not plan to monitor the comments here that often.


Black Screen / Missing Gear / Missing Icons FIX
This is now fixed as of 31/08/2025. You many need to unsubscribe/resubscribe to see the changes.
热门讨论 查看全部(57)
7
6 月 4 日 上午 11:42
GLOBAL TEXTURES AND SEASONS BUG
Lanselot
9
3 月 30 日 下午 2:58
seni mod diye piyasaya sürenin aq ben
✪Bruzk
5
4 月 13 日 上午 6:35
"This application has faced a problem."
LumBiii
1,241 条留言
Cielo 17 小时以前 
This mod is pretty good and has a lot of potential, but unfortunately the mod author(s) spent more time implementing every single eastern slavic tribe as a seperate culture and town, while keeping German and French as unitary cultures... Alongside this, Eastern Europe is also twice as densely populated than Northern Italy or the Rhineland, which is a bit odd. Makes for a great opportunity if you want to play there I guess.
Otherwise it has a big issue: There are no bandit units, so good luck leveling up your party. Overall even the rest of Europe I feel like the settlements are too dense, which doesnt help the mod's performance issues, which are many.
Scorpion 10 月 8 日 下午 2:25 
Hey guys, does anyone else also have the campaign map extremely laggy, especially in the double speed? How to solve this issue?
mrw 9 月 30 日 下午 6:11 
When a mod has estimated load times on the loading screens you know you're in for a fucking ride
Persjamo 9 月 30 日 上午 11:49 
Elegancki polecam 10/10
giannoskrito7 9 月 30 日 上午 12:31 
I downloaded this mod, changed the version to v1.2.12 (compatible) but it wont start. any ideas?
LAW_58 9 月 25 日 上午 9:32 
Great mod hands down, only suggestion I would have would be give the Nordic units a one handed axe on lower tier spearman units and the nordic huscarls should have a one handed sword like the historical Ulfberht sword to go along with the two handed axe, most units having a seax is a good backup but in game it puts nordic units at a disadvantage when in shield wall or fighting in close quarters because the seax in game is not like the seax in real life which was more of a short sword rather than a dagger like its portrayed in game the seax in game is just too weak of a weapon to be a factions main secondary weapon seen on most troops. Nordic way of warfare relied heavily on the shield wall and closing the distance with the enemy and Nordic warriors had a plethora of weapons to use during combat or for day to day life so to be at a disadvantage due to a lack of good secondary weapons does not make sense. All around though its a great mod absolutely would recommend.
Meepz 9 月 24 日 上午 8:32 
Why does evey culture have the same stats for units? Would it not be better for some to have better archers or cavalry and so on?
Papa Panara 9 月 22 日 下午 10:16 
porting to 1.3? are you sure its not best to wait until the release of war sails? when war sails drops will that not just set you back? forgive my insolence but ive seen so many modders burn themselves out because of the chicanery taleworlds gets up to.
Fatrod  [作者] 9 月 22 日 下午 4:00 
The team are actually working on an "Extended Cultures" submod that will be adding a lot more. But we're keeping it separate for performance reasons.

I've started work on porting 1100 over to 1.3, and this will be the first of the 3x mods (including 1700 and Americas) to be update. It is a huge job...However this is the time to make suggestions of what you would like to see in the update.

Head over to discord and post in the suggestions channel: https://discord.com/channels/1092600980123684964/1092601603682480209
Mondi 9 月 22 日 下午 12:24 
@puureog It's because Skanderbeg didn't exist yet, nor did any semblance of Albanian national identity. I searched to see if they had it too, and was equally disappointed that Albanians weren't there, considering the Albanian populations in Greece, Italy and Turkey during these times - but I understand why the creator didn't put it in. Same reason why he didn't put in a host of other ethnicities. It's a lot of work to add such a widely spread out ethnicity that lacks any real power or significance during that time period.

There is no actual territory they own, and no notable events around that region. Maybe some Albanian characters but that's it at the most for this time period if you want to keep it relatively historically accurate whilst keeping it functional and not a huge mess on the map.