Barotrauma 潜渊症

Barotrauma 潜渊症

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Minerals Yield Display
   
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2023 年 4 月 26 日 上午 10:43
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Minerals Yield Display

描述
Displays minerals deconstruction yield in their names.

IMPORTANT: Lua for Barotrauma client installation is required. Please consult with Lua for Barotraua mod page.

This is client-only mod.

Source: https://github.com/amadare42/BarotraumaMods/tree/master/MineralsYieldDisplay
6 条留言
Max 2024 年 10 月 25 日 上午 11:10 
I couldnt get it to work even without Blueprints. I think the mod is just bugged out.
profole 2024 年 10 月 25 日 上午 10:34 
Mod does not work when used with the Blueprints mod for some reasons. Apparently the issue should be on your end, so fix would be appreciated!
Sun  [作者] 2023 年 5 月 29 日 上午 9:49 
Odd, I would expect that pure xml edits should do the same, not sure why it is different. But changing XML would change checksum of your client, making it impossible to play online if other clients doesn't have the same change.
If you want to remove nubmers, you can just change it in lua script, it is very easy to modify. It is located here: %USERPROFILE%\AppData\Local\Daedalic Entertainment GmbH\Barotrauma\WorkshopMods\Installed\2967539766\Lua\ForcedAutorun\script.lua
Neitronus 2023 年 5 月 29 日 上午 6:57 
@Sun
That's odd... I've been doing the very same but trough pure xml edits and it doesn't show up on scanner, only in quests etc... Any chance that you could move that mapping that you've hardcoded into xml-ish config? Just a thought. Because I'd like to change the values so they display only contents of an ore, but not amount. Yet I don't think that re-publishing your mod with only change this small is appropriate.
Sun  [作者] 2023 年 5 月 29 日 上午 6:43 
@Netronus, yes. It effectively changes localized name of minetal, therefore it is displayed with this clarification pretty much everywhere it is mentioned. Including mineral scanner, quests names, inventory.
Neitronus 2023 年 5 月 28 日 下午 11:14 
Will it show such values on mineral scanner?