Cities: Skylines

Cities: Skylines

评价数不足
Asymmetric 10(4:6)-Lane Road [4L]|[s]|[6L]
   
奖励
收藏
已收藏
取消收藏
Assets: Road
文件大小
发表于
11.179 MB
2023 年 4 月 24 日 下午 9:37
1 项改动说明 ( 查看 )

订阅以下载
Asymmetric 10(4:6)-Lane Road [4L]|[s]|[6L]

在 adon 的 3 个合集中
Road Builder All Road Collection
253 件物品
Road Builder Asymmetric Road Collection
24 件物品
Road Builder More Large Road Collection
33 件物品
描述
English instructions (use DeepL & Google Translate)


This road asset is a 4U-Wide, 10-lane, 4:6 asymmetrical road.
This will be an asset in the More Large Road series, a 4U-Wide 10-lane road converted to an asymmetrical road.
Note that it is not possible to enter or exit buildings or facilities by crossing lanes from the opposite lane.
The sidewalks on both sides of the road are narrow because the road is kept as wide as possible.



Configuration of road assets
  • Road Builder Version: v1.4.2
  • Required DLC: none
  • Asset name in game: RBR 2W4U Asym Road 4+6+M
  • Lane Configuration: [4-Lane]+[Center]+[6-Lane]
  1. Road Specifications
  2. Road width: 4U wide (32m)
  3. Number of lanes: 10 lanes
  4. Speed limit: 50km
  5. Tunnel support: Supported
  6. Can Cross Lane: Disabled





About this asset
From More Large Road, the asset will be a 4U-Wide 10-lane road converted to a 4:6 asymmetrical road.
The Can Cross Lane setting is disabled because the median is attached.
The overall width of the travel lanes and sidewalks are narrow, so it is inevitably tight.

The road width is adjusted by 4U width, so the same width can be upgraded from other roads.
Since the road is asymmetrical, the ratio should be changed by upgrading the road.
Use TM:PE if you want to properly distribute right/left turns and straight ahead at intersections.


How to use Asset
Road Builder is only needed to generate roads and is not required for normal play.
The mods and assets required for play are listed in the collection below with a brief description.
Collection Links: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2896825380
Required Items Subs. ・Road Builder is not required, but please subscribe to AN/TM:PE/IMT. ・Please also subsume the piers and props used on the generated road together. Switching function of AN ・The AN function can be used to switch decorations placed in the road, change curb height, etc. ・The stable version of Network Skins is not yet supported, so please use the beta version when using with AN. Marking of IMT ・IMT markings are automatically generated, so IMT is also included in Required Items. ・If the road was created in v1.0.x or later, the markings will be generated by default and saved on the road itself. Do not subscribe to collections ・If you do not subscribe piers or props, they will not be displayed or will show missing or error in the LSM. ・If the mod is not subscribed, there is no IMT marking/AN switching.


About network problems
Network Errors ・If an error occurs during play, scan the network with Broken Node Detector. ・Corrupt networks can be detected and repaired automatically or manually depending on the item. Simulation Errors ・If a simulation error occurs, try Loading Screen Mod Revisited for recovery mode. ・Hopefully, it will fix the problem and load, but it will almost be deleted and you will have to re-lay it. Using Net Missing Recoverer ・If Net Missing Recoverer is used when an error occurs, it will force replacement with a 2U-wide vanilla road. ・It can be restored, albeit tediously, by changing the road using manual upgrades or RON.


Important Point
If you are unable to install, check the Compatibility Report V2 for mod conflicts.

Underground and Bridge laying ・Underground laying is supported with tunnel textures if the road is generated with v1.4.x or later. ・Bridges are the same as elevated, only with a different network type and slightly different laying conditions. Asymmetric road marking ・Markings rarely match the lane when placed, and markings do not follow together when reversed with upgrades. ・If the markings do not match, use IMT's edit function to adjust or copy and paste markings from elsewhere. Entrance and exit of vehicles ・If "Can Cross Lane" is enabled, access to the building on the reversed side as seen from the travel lane is possible. ・If invalid, you may not be able to enter or exit the building on the other side and may not be able to reach or take a detour. Multi-lane road asset ・Intersections are prone to congestion, so it is recommended that TM:PE be used to control vehicle routing. ・Check the travel route and adjust it using TM:PE to control intersections and change the course of intersections. Textures at intersections are wrong ・Combinations of connecting roads and narrow sidewalks may lack or collapse textures. ・If you experience texture problems, increase the size of intersections and seams with NCR or NC2.
[ko-fi.com]