Total War: ATTILA

Total War: ATTILA

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All melee MK1212 AD (Submods Compatibility)
   
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标签: mod, Battle
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2.047 MB
2023 年 4 月 22 日 上午 8:41
2023 年 4 月 28 日 下午 12:28
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All melee MK1212 AD (Submods Compatibility)

描述
Units from submods compatible version
Same as my "No Skirmish Mode" mod, but the units have no ammo, so everyone fight in melee. It also tries to prevent the AI from recruiting ranged units.
This was made by request.

Use only one, as they are incompatible with each other:
All melee
No Skirmish
No Skirmish (submods)

This is savegame compatible and should be compatible with any mod if the required ones are enabled.
Please let me know for any issues, or if there's any unit still with ammo.
10 条留言
SUK 3 月 14 日 下午 11:07 
comeback please....
Grumpy Yasuo 2023 年 5 月 1 日 上午 4:00 
Thx for the help and keep up the good work
Jovecore 2023 年 4 月 30 日 下午 12:55 
Okay, thanks for the answers
Nermilvus  [作者] 2023 年 4 月 30 日 下午 12:13 
And honestly, i wouldn't make those new units or make a script right now, because i'm working on another big mod, and i don't work with models.
Nermilvus  [作者] 2023 年 4 月 30 日 下午 12:10 
@Jovecore
There are some units that upgrade and units that don't, those that don't will stay until late game. There's 2 options to fix this, you can either remove them from the roster/game or make new units to be an upgrade to them.
Or maybe it needs a complex script to disband them once the game reaches # turns.
Jovecore 2023 年 4 月 30 日 上午 10:10 
@Nermilvus
AI is researching technologies because their armies and garrisons contain units of the 15th century, but at the same time armies contain units of the 14th and 15th centuries. Units of the past centuries are not disabled, as it is, for example, done in DeI for R2TW...
Nermilvus  [作者] 2023 年 4 月 30 日 上午 9:38 
@Jovecore
Damn, i never reached the 15th century to see that, always finished my campaigns way earlier...
That's probably caused by the AI being late in technology, maybe if you give them a research buff it will fix.
Jovecore 2023 年 4 月 30 日 上午 7:46 
Thank you for this wonderful mod! Is it possible to hire units only from the current century for AI? It's annoying when AI in the 15th century hires 13th century units! :(
Nermilvus  [作者] 2023 年 4 月 26 日 下午 7:23 
@Grumpy Yasuo, sorry for late reply, i will soon make an update for this mod to prevent the AI from recruiting ranged units.
Grumpy Yasuo 2023 年 4 月 25 日 上午 5:45 
Is there a mod that lower the number of ranged units for the AI ?