Sid Meier's Civilization V

Sid Meier's Civilization V

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Dynamic Towns - Vox Populi
   
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2023 年 4 月 21 日 下午 7:00
2023 年 11 月 16 日 上午 9:53
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Dynamic Towns - Vox Populi

在 Azaquor 的 1 个合集中
Dynamic Towns Compatibility
6 件物品
描述
Dynamic Towns is not yet compatible with Vox Populi 4.22. Thank you for your patience!

Makes Dynamic Towns compatible with Vox Populi. Fully compatible with Vox Populi 4.2.7.

Requires Brave New World, Vox Populi[forums.civfanatics.com], and Dynamic Towns.

This is a public beta. Please report any issues you experience!

All balance feedback and suggestions are welcome!


Improvements
  • Trade Hub -- renamed Great Merchant improvement
  • Village -- +2 Gold, no Culture -- can be adjacent -- road or trade route: +1 Gold
  • Town -- +2 Gold, +1 Production, +1 Culture -- road or trade route: +1 Gold & Production -- railroad or Industrial trade route: +2 Gold & Production
  • Large Town -- +4 Gold, +2 Production, +2 Culture -- road or trade route: +2 Gold & Production -- railroad or Industrial trade route: +3 Gold & Production

Technology
  • Trade -- Build a Village
  • Currency -- Villages can begin growing into Towns
  • Guilds -- Town: +1 Gold -- Towns can begin growing into Large Towns
  • Banking -- Trade Hub: +3 Gold
  • Railroad -- Town: +1 Culture -- Large Town: +2 Culture -- Trade Hub: +3 Food
  • Refrigeration -- Large Town: +1 Gold -- Trade Hub: +3 Gold

Policies
  • Tradition -- Finisher -- Suburbs (a Large Town can grow adjacent to a City for every 14 Citizens it has)
  • Progress -- Finisher -- Burgs (Large Towns can grow closer to Cities, but not adjacent)
  • Industry -- Entrepreneurship -- Town: +1 Gold, +2 Production -- Large Town: +3 Gold, +2 Production
  • Industry -- Finisher -- Town: +1 Culture -- Large Town: +1 Culture and Production
  • Imperialism -- Finisher -- Villas
  • Rationalism -- Rights of Man -- Town & Large Town: +2 Gold, +2 Production
  • Rationalism -- Finisher -- Town: +1 Science -- Large Town: +2 Science

Unique Improvements
  • Netherlands -- Polder -- desirable -- +1 Gold from adjacent Towns, Large Towns, and Trade Hubs
  • Morocco -- Kasbah -- historic -- suburbs can develop next to a Kasbah
  • China -- Siheyuan -- convenient -- suburbs can develop next to a Siheyuan which is next to a City
  • Brazil -- Brazilwood Camp -- important
  • Portugal -- Feitoria -- important
  • France -- Chateau -- historic
  • Maya -- Kuna -- historic
  • Polynesia -- Moai -- historic
  • Shoshone -- Encampment -- convenient
  • Spain -- Hacienda -- convenient
  • Inca -- Pata-Pata -- bountiful
  • Huns -- Eki -- nothing

Buildings
  • Stock Exchange -- Town: +2 Gold -- Large Town: +2 Gold -- Trade Hub: +2 Gold
  • Venice -- Murano Glassworks -- Town: +2 Food and +2 Tourism -- Large Town: +2 Food and +4 Tourism

Resources
  • Desirable -- Amber, Coffee, Coral, Lapis Lazuli, Jade, Olives, Perfume, Tea, Tobacco, all base Luxuries
  • Bountiful -- Maize, Rice, all base Bonus Resources
热门讨论 查看全部(1)
4
2023 年 11 月 16 日 下午 9:04
置顶: Known Issues
Azaquor
51 条留言
Azaquor  [作者] 8 月 27 日 下午 3:32 
@andrewwang36 Dynamic Towns isn't compatible with VP 4.22 yet. I'm looking into it. Thank you for your patience!
andrewwang36 8 月 26 日 下午 3:52 
tried this in VP 4.22. Village seems to be the normal VP village,
towns seem to be the non-VP version? i think? (idk for large towns, didnt get to guilds). (was getting 2g 1prod from a town being passed over with a trade route)
Azaquor  [作者] 2 月 6 日 下午 7:46 
For now, please use Vox Populi 4.16.2 for Dynamic Towns compatibility. 4.16.2 is the latest stable version with an installer.

I last updated Dynamic Towns when 4.2.7 was current. I haven't combed through all the VP design changes since then to make sure everything is beautifully meshed, but it should still work with 4.16.2.

The next maintenance release of Dynamic Towns - VP will probably target the next stable release of VP.
Vespa 2 月 6 日 上午 10:47 
"Fully compatible as of Vox Populi 4.2.7" - What have I missed or misunderstood? The most recent release of Vox Populi is 4.18.4 (as of the time of posting this comment).
fsupple1 2024 年 12 月 17 日 上午 9:59 
i have installed Vox Populi version 4.17.18 (latest version). I want to add this mod to it. I have downloaded this mod along with the original Dynamic Towns mod and they both show up in my mods screen in the game. When I go to activate this mod I get this message "Mod is missing required dependents.' and I can't activate the mod in the game. Any idea why I am having this problem?
Lucius, the Heavenly Dragon 2024 年 6 月 15 日 下午 2:22 
Oh yea, I forgot about this, but they have also added a new kind of City Connection which may be of interest to you.

Industrial City Connections (ICCs)
- New type of City Connection
- ICCs require a FULL rail connection to the capital, a Seaport, or a full rail connection to a city with a Seaport
- ICCs have a special icon, made by gwennog
- Benefits:
Provides Production in the city, equal to the amount of Gold given by a City Connection
Machu Picchu & Colosseum also increase Production given by ICCs
Gives +1 Production and Gold to Villages under them (+2 if a Trade Route passes through them)
This bonus only works for a full connection - no more patchwork road/railroad systems
Unlocks Train Station, which has been renamed to Coaling Station
See Train / Coaling Station and Seaport entry under Buildings for other balance changes

^^ Ripped straight from the Vox Populi 4.8 Changelog.
Azaquor  [作者] 2024 年 6 月 14 日 下午 1:19 
Thanks for the heads up Lucius! That's a good idea! Things are quite hectic right now, but I'll make this change when I get a chance.
Lucius, the Heavenly Dragon 2024 年 6 月 14 日 上午 7:40 
Hello there Azaquor, I wanted to inform you that sometime in the future Rome in Vox Populi will be gaining the Villa as a unique improvement. Might I suggest renaming the Villa in Dynamic Towns to Port perhaps?
Lucius, the Heavenly Dragon 2023 年 11 月 17 日 上午 4:42 
Just realized I didn't include an example.

The University Event has you pick between
Focus on the Hard Sciences: +2 Science
Focus on Liberal Arts: +1 Culture
Religious Education is most important +1 Faith from Universities.
Lucius, the Heavenly Dragon 2023 年 11 月 17 日 上午 4:39 
By the way, since I am here suggesting ideas, it would be nice if there were some Events for Towns & Large Towns.

Like instead of just growing into a Large Town, what if you could choose certain specialties?

VP has similar events when you build your first University, and there are also ones that trigger for Markets & Monuments at different thresholds.