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medfabcab and toxcab for medicine cabinet
divingcab for airlock access cabinet
Also remove harpoon gun from weapon holder airlock access as it will get auto filled with it anyway. Avoids harpoon gun spawning in a crate.
Something also messed up sprite depth it seems. Specifically door buttons. They don't look like your previews and are instead drawn behind other objects.
and doenst need fuel rods
I use it more as a backup power that in using, disrupts that ballast tank, so essentially you can't manoeuvre effectively while its doing its thing.
For reference to mine, you might wanna balance the power of the pump or rebuild it with a water detector like I did.
Or else when you flood the ship it breaks immersion being able to still generate power with out the proper flow like when its empty.
Cute design would be nice to have access to that middle deck space for secrets or panic room etc.