Barotrauma 潜渊症

Barotrauma 潜渊症

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Osmiri
   
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2023 年 4 月 20 日 上午 4:03
2023 年 4 月 20 日 下午 12:05
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Osmiri

在 frog 的 1 个合集中
amphibious
9 件物品
描述
the osmiri is a submarine that has been fitted with hydroelectric generator instead of a reactor

originally created for beacon station maintenance workers, the submarine can generate and store large amounts of electricity with a standalone generator, allowing it to sit idle for months at a time without relying on the power of a fuel rod

although capable of normal travel, the osmiri's main engine is not capable of being operated at the same time as the generator and thus may need to stop midway through a journey to recharge its batteries

specifications
  • price: 2750mks
  • class: scout
  • tier 1
  • crates: 4
  • crew size: 3 - 4
  • experience: experienced

the price of this vessel has become incredibly low due to an increasing lack of engineers trained in the ways of operating and maintaining hydroelectric generators

generator control


valve control lever: changes the position of the valve at the top of the water duct to allow water to flow into the generator

turbine control button: toggles the turbines ability to spin and thus power generation

water must be flowing for the generator to be capable of producing electricity

only the auxiliary engine is capable of function while the generator is active

flood indicator light: alerts an operator if the water duct is flooded

if there is more water entering the duct than the generator is capable of expelling (such as in the event of a hull breach), then it will be unable to produce electricity

notes
if you have any thoughts or critique about anything related to power consumption, be sure to post it in the comments

please let me know of any issues!
21 条留言
Agitatio 2023 年 10 月 28 日 下午 4:31 
Missing tags:
medfabcab and toxcab for medicine cabinet
divingcab for airlock access cabinet

Also remove harpoon gun from weapon holder airlock access as it will get auto filled with it anyway. Avoids harpoon gun spawning in a crate.

Something also messed up sprite depth it seems. Specifically door buttons. They don't look like your previews and are instead drawn behind other objects.
Dogman 2023 年 5 月 31 日 下午 1:33 
this. is good.
and doenst need fuel rods
frog  [作者] 2023 年 5 月 6 日 下午 9:50 
that is weird af, ill test it out on my end
Dragon 2023 年 5 月 6 日 下午 8:24 
Idk if it's a problem on my end but the bots refuse to fix the oxygen generator
frog  [作者] 2023 年 4 月 25 日 上午 11:36 
ey thats a nice way to include the generator. ye its water level sensitive so that if theres too much water in the duct its unable to produce any power
Sandman 2023 年 4 月 24 日 下午 9:17 
Cool I used the same hydro generator on my sub, except I added it to the ballast tank.

I use it more as a backup power that in using, disrupts that ballast tank, so essentially you can't manoeuvre effectively while its doing its thing.

For reference to mine, you might wanna balance the power of the pump or rebuild it with a water detector like I did.

Or else when you flood the ship it breaks immersion being able to still generate power with out the proper flow like when its empty.

Cute design would be nice to have access to that middle deck space for secrets or panic room etc.
KobiChimera 2023 年 4 月 24 日 下午 5:39 
Would certainly be a challenge, but hey, the hydroelectric generator works just fine!
kingmagma111 2023 年 4 月 24 日 下午 5:32 
Not sure how you’d pull that one off, unless you can make an infinite alien generator that only works when it’s hovering over an underwater volcano. Still, I’d love to see it done. Good luck!
frog  [作者] 2023 年 4 月 24 日 下午 5:11 
damn geothermal is a great idea, noted
kingmagma111 2023 年 4 月 24 日 下午 4:56 
I really think hydroelectric and geothermal would be more prevalent in Europa- the fact that everything is underwater and the relative close proximity to thermal vents make both significantly more feasible, at least for stationary structures.