缺氧
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Build Hot Buildings
   
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Mods: Tweaks
Compatibility: Base Game, Spaced Out!
文件大小
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250.942 KB
2023 年 4 月 19 日 上午 4:14
2024 年 7 月 20 日 上午 1:26
3 项改动说明 ( 查看 )

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Build Hot Buildings

在 llunak 的 1 个合集中
llunak's Oxygen Not Included mods
12 件物品
描述
This mod removes the limit on the temperature of newly constructed buildings.

The game normally makes newly constructed buildings have the same temperature as the source material, but this is limited between 15 °C (unless building from ice) and 45 °C. This limit presumably exists because there is no direct control over the exact source material used to construct buildings, and duplicants could choose material that would instantly cause problems such as overheating the building or the surrounding area.

But this limit removes some of the challenges of heat management, may introduce heat into sensitive cold areas, and can also be exploited to delete heat.

This mod removes any such limits. A newly constructed building will have an initial temperature matching the materials used to build it (even if it causes the building to overheat or melt).

To mitigate the problem of choosing source material, the Delivery Temperature Limit mod can optionally limit temperature of resources delivered for construction of buildings. See description of that mod for details.

For changelog see the 'Change Notes' tab.

GitHub: https://github.com/llunak/oni-buildhotbuildings

4 条留言
llunak  [作者] 2024 年 7 月 20 日 上午 4:51 
@TC-1000: The latest game update removed the lower limit for all materials. Because of that change the mod could no longer recognize that place in code in order to still also remove the upper limit.
Rage Machine 2024 年 7 月 20 日 上午 2:38 
Just curious. What was incompatible? Seemed to be working during beta and now. In fact, this mod probably bypassed the building with solid mercury bug.
Levaritie 2023 年 5 月 1 日 上午 10:04 
Ooo~ no longer turning 1700C obsidian in 45C obsidian nice.
dabloblaba 2023 年 4 月 24 日 下午 4:35 
why? whos idea was this