Source Filmmaker

Source Filmmaker

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Light Limit Patch
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Universe: Original IP
Script
标签: SFM
文件大小
发表于
更新日期
8.974 KB
2023 年 4 月 16 日 下午 4:16
2023 年 4 月 18 日 下午 7:33
4 项改动说明 ( 查看 )

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Light Limit Patch

在 Wizard Kiwi 的 3 个合集中
KiwifruitDev: SFM Scripts
9 件物品
KiwifruitDev: All Source Filmmaker Items
13 件物品
Autoinit Manager Compatible Scripts
13 件物品
描述
This is a patch for the shadowed light limit.
It allows you to have more than 8 shadowed lights in a scene.
Workshop icon by anonymousgamer.

NEW! Check out Autoinit Manager to automatically apply this patch on startup!

Installation
It is recommended to install this patch from the Steam Workshop.
This patch may be updated occasionally.

For advanced (-nosteam) users only, choose an alternate installation method:
  • Clone the GitHub repository[github.com] into your SourceFilmmaker/game/ directory and add the folder to your gameinfo.txt file.
  • Download the script[github.com] as a raw *.py file and place it into SourceFilmmaker/game/usermod/scripts/sfm/mainmenu/KiwifruitDev/ (create the folders if they don't exist).

Usage
This patch must be applied each time SFM is started.
  • Launch Source Filmmaker.
  • At the top, click Scripts > KiwifruitDev > Light Limit Patch.
  • When the dialog appears, enter the desired light limit.
  • Please read the warning before clicking OK.
  • A patch will be applied and your new limit will be active.

Known Issues
Using high -sfm_shadowmapres values such as 8192 can cause SFM to crash with a high amount of lights.
This can be mitigated by using a lower value when increasing the light limit.

The patch may use an excessive amount of video memory (VRAM) depending on hardware configuration.
This may contribute to your -sfm_shadowmapres value to shadowed light limit ratio.

Testing is very limited, so if you encounter any issues, please report them on the issues page[github.com].

Credits
This project is derived from Directional Scale Controls by LLIoKoJIad (kumfc/umfc).
Directional Scale Controls provides the memory patching functionality that is used in this project.

Includes:
sfm\mainmenu\KiwifruitDev\Light_Limit_Patch.py
86 条留言
eebon18 10 月 14 日 下午 5:06 
thanks dude
HarveySFMAnimations 8 月 23 日 上午 6:07 
even if i set it to 20 it just breaks sfm and no it's not my computer because it all worked fine until THIS
FNaFGod??_YTS 8 月 14 日 下午 1:42 
this junk does not work thumbs down
6o6PoBa9l cTpy9I JIe4eHue rPu60M  [作者] 7 月 25 日 下午 5:36 
@Joe Cruster Buster

You may lack enough GPU memory to create shadowmap textures with the chosen resolution. SFM reserves the memory before you spawn actual lights.
Louisiana Mudmuncher 7 月 4 日 上午 12:29 
it kills my sfm, apart from the usual "(SFM not responding)" message it runs fine but it shits itself qhen i even set it to 50
KEN/SFM 2024 年 12 月 26 日 下午 2:42 
tysm
chopchopsfm 2024 年 12 月 22 日 下午 12:51 
https://psteamcommunity.yuanyoumao.com/profiles/76561199071634266 put the file in sfm sound folder and open in sfm.but parobably dont play the sound
Jwan 2024 年 11 月 18 日 下午 6:06 
Could you please make a light_environment control script?
This is a script that controls the color and intensity of the light.
bedrockYT 2024 年 10 月 31 日 上午 12:45 
it is killing my sfm
ZEARO 2024 年 8 月 5 日 上午 12:14 
life saver