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StickyHUD.StickyHUD.RainWorldUpdateHook (On.RainWorld+orig_Update orig, RainWorld self) (at <fa7a777d032d48619af5b25e104d9f1b>:0)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<RainWorld::Update>?-1412884096(RainWorld)
(2/2)
IndexOutOfRangeException: Index was outside the bounds of the array.
Room.LocalCoordinateOfNode (System.Int32 node) (at <b62a756325e740b9be08cbb3cadac2b8>:0)
AbstractCreatureAI.PlaceInRealizedRoom () (at <b62a756325e740b9be08cbb3cadac2b8>:0)
AbstractCreature.RealizeInRoom () (at <b62a756325e740b9be08cbb3cadac2b8>:0)
Room.ReadyForAI () (at <b62a756325e740b9be08cbb3cadac2b8>:0)
RoomPreparer.Update () (at <b62a756325e740b9be08cbb3cadac2b8>:0)
RainWorldGame.Update () (at <b62a756325e740b9be08cbb3cadac2b8>:0)
MainLoopProcess.RawUpdate (System.Single dt) (at <b62a756325e740b9be08cbb3cadac2b8>:0)
RainWorldGame.RawUpdate (System.Single dt) (at <b62a756325e740b9be08cbb3cadac2b8>:0)
ProcessManager.Update (System.Single deltaTime) (at <b62a756325e740b9be08cbb3cadac2b8>:0)
(wrapper dynamic-method) RainWorld.DMD<RainWorld::Update>(RainWorld)
(1/2)
Maybe, hopefully, writing that as a comment will help someone likeminded one day.
Cheers!