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Its not the wrong AI, this is how it should work and as intended by the game.
Unlock his cage (dont touch shackles), grab him and flee to safe distance, then put him down and he starts going somewhere (to his cage, retreating fast etc.), or atack you. You should unlock his shackles and then he'll either be shocked by this (cause you are enemies) and run off, or say "we should get out" or something and continue atack you, you should just go away and he will start follow you, but still will be your enemy (dont forget to put your character on block mode). He will follow you endlessly, so go away to safe distant from slave camp or whatever this place was, then quick save\quick load and his AI will be fixed. Then he will randomly choose to run off by his own, or join you.
A little comlicated but this is how it works in short. You can adupt it to other situations (only shackles, or only cage etc).
Second, my mod dont add replics to poles, and dont add anything to recruit someone, its all vanilla,or added by other mods. My mod only removes VALIDITY CHECK for joining.
Third, if you put someone in a cage, he'll never be recruitable after his "rescuing", because YOU PUT HIM in the cage (by vanilla game, not modded by recruit prisoners mod for example)