Chivalry: Medieval Warfare

Chivalry: Medieval Warfare

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Surtr Arena
   
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Game (maps & mods): Medieval Warfare
Mod and/or Map? (maps & mods): Map
Map game modes (maps & mods): Last Team Standing
文件大小
发表于
更新日期
15.321 MB
2014 年 8 月 4 日 下午 3:07
2015 年 2 月 13 日 上午 12:16
15 项改动说明 ( 查看 )

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Surtr Arena

描述
Last Team Standing Map


This map supports up to 28 total players, and pits them against each other in a medium sized arena.

WARNING:
It is intended for real players (NOT bots) to get the full experience. However, there is a basic Navmesh for the bots, but they are incredibly buggy, and stupid.

Surtr Arena features an elongated battle arena, which pits players against each other on a relentless assault. The map also has key features, such as a functioning trap portcullis within the center, which will open via lever trigger and engulf the victim player(s) in flames. There are also other traps, such as spikes and flame turrets which can also be activated. Heck, there are even ballistae in the map!

The map layout consists of a symmetrical design, which gives both parties an equal playing field. There are multiple high points (upper bulwarks), along with two flanking corridors to the opposing sides (lower bulwarks). There are multiple low cover points, such as barricades within the center playing field, and fortifications for archers.


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Maps included:
AOCLTS-SurtrArena_4_p.udk

32 条留言
[OE] VarCryne  [作者] 2016 年 9 月 21 日 上午 12:17 
Hey Thanks Elmani! Hope you guys keep enjoying the map! :)
beyond this voice 2016 年 9 月 20 日 下午 11:56 
great job! we play it on the "Fall to your death - Jump to your life" server for ages.
[OE] VarCryne  [作者] 2015 年 1 月 8 日 下午 9:39 
The lighting bug should now be fixed!

Patch Notes – Surtr Arena 4.3
- Lighting
o Optimization
o Improved Realism
o Fixed discovered lighting artifacts
o Fixed a bug where ‘point lights’ wouldn’t appear for some players
- Changed multiple ‘draw distances’ on assets to help with optimization, and possible exploits.

Don't forget to re-download ;)
[FOR] Reason 2014 年 12 月 17 日 下午 3:36 
I run the 64 slot Seattle, WA First person only Team Objective & Team Deathmatch server and it's full every weekend. We host stock as well as custom TO & TD maps in alternating rotation like TO, TD, TO, TD, etc.
[OE] VarCryne  [作者] 2014 年 12 月 17 日 下午 3:07 
I just need some more free time, but yeah that is something I am interested in doing!
[FOR] Reason 2014 年 12 月 17 日 下午 3:06 
Well simply put, I was wondering if you would consider making a TDM version of this map?
[OE] VarCryne  [作者] 2014 年 11 月 22 日 上午 10:16 
Hey there [FOR] Reason, could you send me through email? It just makes it a little easier on my busy life at the moment. I really appreciate all feedback, and take it very seriously. :D

You can find my email on my steam profile :)
[FOR] Reason 2014 年 11 月 22 日 上午 2:24 
Hello VarCryne, I sent you a friend request to talk about this map. Please Accept :)
Jilminator 2014 年 11 月 19 日 下午 4:41 
@varcryne I am hosting my own dedicated server for a lan party next week, I'd love to include this map for it!
IUSTINUS 2014 年 8 月 16 日 下午 4:31 
Thank you! Your map is gorgeous and and be appreciated on multple modes ; - )