安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题













Possibly related, the Culture victory said it was uncompletable instead of autocompleting.
We played as a 2 player team with the Test of time game mode on 3 wins. Each and every time we unlocked a victory type, my friend could not do the project and only I (the host) could. Not sure if the bahavior comes from the team or the multipyer, maybe both. The game registered our actions as the action of a single player for the win condition so no problem with that. Maybe multiplayer with no team should be tested further but here's what happened.
If not, no worries - thanks for your many amazing contributions to the Civ 6 community Leugi!
Has anyone ever seen this mod actually work? There were no dlc released after this mod came out so I have no idea what's causing these issues.
Also did not see any victory projects show up. Had to use cheat panel on a fresh game to even see the victory projects after researching all techs and civics.
Do you think it could be made? If you do, I promess to buy you a ton of Rosamonte jajajajaja!