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With that being said, thats all with my understanding of how this works from b41. I haven't looked at these things in b42 yet, it might be possible to make a better implementation now. It's not my main focus atm, but I'll still take feedback if people have ideas for how they would like to be able to configure sprinters. I'd like to make sprinters more accessible to a wider audience, but I want to make sure they are still respected and difficult.
I would also like when the sprinter slow down effect is set to 0 when jogging, the effect will still slow you down when you are tired (the effect strength will be default, or unless you add options to modify it to your liking). You can counteract it if you have sprinting levels (you can determine what levels are required for the sprinter slow down to not take effect when you have certain levels of tiredness). The slow down effect set to 0 when jogging does not work if you have wounds that cause you to not be able to move fast (some wounds can be counteracted depending on the sprinting level).