安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









You should be able to reproduce this on any save, Its a vanilla mechanic but the mod makes it easier to encounter (easier to see happen when you set an "ignore" order on the outhouse floor tiles).
I did some more digging; it seems that this has to do with the supply queue for the outhouses. Basically, a dupe cleans the outhouse, the 5kg dirt (with germs) is dropped with the polluted dirt, but if a bunch of dupes have a supply priority, then the dirt that drops is NOT added back into the outhouse, because as its dropping, another dupe has already queued to bring the supply of dirt needed so the germ dirt stays.
If I remove the supply priority from multiple dupes, and keep it on one, then the dirt that drops is resupplied back into the outhouse. You can see it happen if you pause right after a dupe cleans an outhouse (the dirt and polluted dirt will drop together, then the dupe puts the germy dirt that dropped right back into the outhouse).
When you place "don't sweep" zones over an Outhouse, when the dupes go to "unplug" it after 12 uses, it will generate 295.5kg of polluted dirt... and 5kg of dirt, which has food poisoning germs. Not sure why, but both of these generate. I think it had something to do with patch AP-419840 where it states "Dirt is not destroyed on clean (it's dropped with the polluted dirt), and its not returned in full on deconstruct."
Basically, I noticed without the sweep orders, the dirt is not dropped (I guess they put it right back in?) but with the sweep orders, you have 5 kg of food poisoned dirt left over, which in my case... goes right into the food supply through fertilizing farms.
Sweepn't: Pickupable or chore in checking is null, allowing fetch (but should never be null).