全面战争:战锤3

全面战争:战锤3

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WH3 campaign editor (Web)
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campaign
标签: mod
文件大小
发表于
更新日期
342.496 KB
2023 年 4 月 2 日 上午 10:42
2023 年 8 月 11 日 上午 9:44
3 项改动说明 ( 查看 )

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WH3 campaign editor (Web)

描述
Edit your campaign real-time from a web browser. Play around, setup your campaign and disable it afterwards once you are done.

Web app: https://wh3edit.vercel.app

Features
  • 🌀 Teleport lords/heroes
  • 🔋 Replenish lords/heroes action points
  • ☠️ Kill lords/heroes
  • 🎌 Transfer regions
  • 🔧 Modify province corruption
  • 🌫️ Toggle shroud
  • 💰 Modify faction treasury by amount
  • 🏳️ Diplomacy (Force war, peace, confederation, etc)
  • More soon™

Instructions
  1. Press Windows+R and copy/paste in the following script to create the correct folder:
    powershell.exe mkdir $env:USERPROFILE\.wh3edit

    You can also manually create the folder yourself inside %USERPROFILE% or C:\Users\YOUR_USERNAME. The folder name must be .wh3edit.

  2. Subscribe to this mod. Start the launcher, don't forget to activate the mod from the mod manager. And start a game.

  3. Once the campaign is fully loaded and you can interact with the game world, open up the web app[wh3edit-bombardier.vercel.app] and click start. Select the folder that was previously created or use the shortcut to load up the campaign in the app.

    If the map won't load, use Chrome as your browser. The webapp uses an experimental feature[caniuse.com] that isn't supported by most browsers.

Important
The mod has only been tested on Windows operating systems at the moment.
The web app currently only works with the LATEST chromium-based browsers! Chrome, Edge, etc.
热门讨论 查看全部(12)
3
8 月 3 日 上午 7:31
Troubleshooting: Browser not connecting to game
Bombardier
4
2023 年 4 月 16 日 上午 10:44
Are you able to spawn lords in?
Frosty
2
3 月 31 日 下午 12:17
Are you able to add the new pooled resources?
Topiaco
302 条留言
Foul Melchiah 12 月 10 日 下午 12:39 
Incredible work! Would it be possible to add the ability to build and remove buildings?
wesker 12 月 6 日 下午 4:41 
another feature that would make it more streamlined is when searching factions example: _ogr_ all oge factions show up, that would be great
Obamna 12 月 6 日 上午 5:40 
Update plz?
Vyper237 11 月 3 日 上午 3:06 
Hi, how dificult do you think It would be to add a function to be able to switch between diferent factions? I would be down to pay for a work like that
Teddy Cruzcontrol 10 月 31 日 上午 10:18 
Love the mod, it has helped me build very cinematic worlds, but have you ever considered updating it at any point? Maybe just small stuff like (forgive me I dont know how easy or hard it would be) being able to switch heroes / armies between factions, or adding extra compatibility with modded factions like OVN or IEE (So half of my map isnt the gray question mark shields).

Overall, love it, but seeing it last updated in 2023 makes me sad :(
Caboose 10 月 17 日 上午 8:52 
is it possible to add Radious Units with the "Add Unit" Function?
Bombardier  [作者] 10 月 6 日 下午 12:16 
Is removing a settlement a new feature in the game? Or is it about not being able to (re)settle a region?

I’ll try to check out the other tools when I can. Sorry if I don’t reply to everyone, I’ve just been a lot less active lately and only pop in occasionally.
wesker 10 月 5 日 上午 4:02 
I forgot to mention that prop joes map painter seems abandoned and with the popular new big maps like old world, it had a really nice feature that helped visually, It showed in colour each factions border control. If that option was enabled it would be very helpful editing so many factions borders like in old world campaign. Thanks again for keeping your editor updated :steamthumbsup:
wesker 10 月 5 日 上午 2:51 
Its probably a long shot request but what about an option to delete a settlement from the map?
Bombardier  [作者] 9 月 28 日 下午 12:51 
Best I can think off is adding a script manually using prop joe's Execute External Lua File mod

Add the following into exec.lua in your WH3 install folder and press F9 in game to run the script. This will remove undivided corruption on turn start for the wissenland province, tweak as needed:



cm:remove_faction_turn_start_listener_by_name('remove_chaos_corruption_wissenland');

local faction_name = cm:get_local_faction_name(true);

cm:add_faction_turn_start_listener_by_name(
"remove_chaos_corruption_wissenland",
faction_name,
function()
cm:change_corruption_in_province_by(
'wh3_main_combi_province_wissenland',
'wh3_main_corruption_chaos',
-100,
'other_corruption'
);
end,
true
);