Total War: ATTILA

Total War: ATTILA

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Medieval Kingdoms 1212 AD - Local Traditions Removed
   
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标签: mod, Campaign
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2023 年 4 月 1 日 下午 4:24
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Medieval Kingdoms 1212 AD - Local Traditions Removed

描述
Need to be put before the Medieval Kingdoms 1212 AD mod, otherwise will not work.

Save game compatible.

Vanilla version:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2956066864
12 条留言
FilipeP_235 9 月 27 日 下午 12:34 
Would make sense if you were close to a region with a different religion but not if you have regions as far away as possible with no influence for more than 50 years
FilipeP_235 9 月 27 日 下午 12:32 
So your public order will not be punished by religious differences caused by tradition and you can keep expanding. (also since there is an immigrant mechanic i don't understand why they would keep their culture even if the whole freacking region was renovated
FilipeP_235 9 月 27 日 下午 12:31 
Hi. For those who don't understand what this is about (i just installed it):
If you get a big empire (i am talking about 40+ regions) you will waste half your campaign using priests and armies to increase local religion because the "local traditions" keep a certain amount of influence in the region even if you have had it for more than 200+ with more christians than muslims (or vice versa). It is really useful specially if you capture territories in northen Africa.
Wiseguy 1 月 16 日 下午 12:33 
thank you friend. It will be very useful especially if you play as The Seljuk Sultanate
Memb 2024 年 7 月 15 日 下午 1:27 
Still works 2024. Used it on a saved game after getting giga frustrated.
I was thinking that a good way to offset this was for research/traits/imperium/building buffs to lessen the influence of non-state religions factionwide.
Firo 2024 年 6 月 10 日 下午 5:12 
It's to facilitate religious conversion. Due to how the cap on priests (and other agents) work in Attila, it's almost impossible to actually convert provinces permanently unless their local traditions are from your state religion, or you build up to the tier 3 religious building. I'm honestly not sure if this is an Attila thing or a 1212AD thing but regardless it's absolutely dumb. Maintaining PO and converting is already hard enough. Watching all your work eliminated because "local traditions" is asinine, especially considering that the act of converting itself is meant to eliminate said traditions, that's the entire point.
Ciaphas Cain 2024 年 2 月 10 日 上午 11:27 
I dont really understand what this is for? Or why?

Can someone enlighten me?
Spcogg 2024 年 1 月 24 日 上午 4:20 
This is a required mod for playing teutonic order.
B O N K U S 2023 年 12 月 24 日 上午 8:39 
Me and my friend are blessing your name for making this mod
GreenJKing 2023 年 4 月 12 日 上午 10:07 
Awesome! They made the affects of the traditions too high in 1212. Thanks for this 👍