Project Zomboid

Project Zomboid

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Sandbox Settings Sync Fix
   
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1.4.2023 klo 10.56
28.10.2023 klo 4.14
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Sandbox Settings Sync Fix

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So, ever had an issue where you change a setting over on the server's sandbox due to popular request, and yet you receive complaints that it hasn't changed? Your settings probably didn't sync over. Offline Players don't get updates... Well, now they will the moment they log in! And More!

Initially written by UdderlyEvelyn, refined by Daikon, this mod fixes a long-standing issue for servers with large mod-packs! Synchronising the settings over Global Mod Data, with an effort to maintain compatibility with other mods and minimise the traffic, no longer will your players be playing a different game!

This mod was made for the UdderlyRP server, find us on Discord at https://discord.gg/9HUdNf7qGe


Workshop ID: 2956046897
Mod ID: daikonUdderlySandboxSyncFix
29 kommenttia
Xovi 29.8. klo 22.33 
Whenever the server restarts the settings are reverted. Have you found a fix for this? My server really needs more zombies lol
Primedew 26.7. klo 2.56 
so this works fine if utterlyuptodate is not used?
Coot 16.11.2024 klo 15.57 
@Diakon, Thanks for the update! I do use Udderly UpToDate now that I've moved the server to Indifferent Broccoli. Would have worked under Ege Bilecen's discord bot :(
Diakon  [tekijä] 11.11.2024 klo 8.28 
@Bkacj Flag Forge. Sadly, no I couldn't make a fix for Evelyn's Mod. There simply is no reliable way to save the game like that. BTW, the issue they described, with a roughe map_sand.bin file appearing, it's caused by Udderly UpToDate. Not this mod.
Coot 11.11.2024 klo 6.12 
@Diakon I'm curious about running this mod on our large server but prior comments make me nervous. Did you get a chance to make that update, I saw the last patch was October 2023?
🍈ₘₑₗₒₙ 18.8.2024 klo 19.23 
Good mod!
Diakon  [tekijä] 22.7.2024 klo 23.50 
And by talk to her I mean fix it myself because she's busy trying to not starve, unlike me
Diakon  [tekijä] 22.7.2024 klo 23.49 
@DinDin, the issue is, once you install enough mods into the game, when players log onto the server, they don't download up to date sandbox settings. This issue exists regardless of using UdderlyUpToDate, as far as I know. I could perhaps be wrong... Regardless, I'll talk to evelyn about fixing the UpToDate mod to not create the map_sand.bin file, if at all possible
photocyte 18.7.2024 klo 14.30 
I thought it was just general PZ flakiness, but I am having the exact same issue as DinDin. I often have to go back into the sandbox config and set the options again, especially after a restart. Seems like this is tied to that map_sand.bin file issue that's described.

Using this mod and Udderly Up To Date as well.

Guess I will delete map_sand.bin on server startup as well for now.
?? 17.7.2024 klo 19.29 
I have determined the cause.
When a mod uses the command "saveGame()", "map_sand.bin" is created, which is sent to clients instead of the real server settings

In my case, the mod using this command is "Udderly Up To Date".
The admin and RCON /save and /quit commands do not cause this issue.
Only "saveGame()" causes this.

Diakon has said here that "Evelyn asked me to make this mod to fix this exact issue... It worked perfectly for our server and many others"

But in Steam DMs, Diakon has told me that UdderlyEvelyn has a server startup file to delete "map_sand.bin", and recommended that I do the same.

If it "worked perfectly", then why is UdderlyEvelyn deleting "map_sand.bin"?

* This mod doesn't fix the issue.
* UdderlyEvelyn is fixing the issue by deleting "map_sand.bin".
* The issue was caused by UdderlyEvelyn's "Udderly Up To Date" in the first place.

So what is the purpose of this mod?