安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Using this mod and Udderly Up To Date as well.
Guess I will delete map_sand.bin on server startup as well for now.
When a mod uses the command "saveGame()", "map_sand.bin" is created, which is sent to clients instead of the real server settings
In my case, the mod using this command is "Udderly Up To Date".
The admin and RCON /save and /quit commands do not cause this issue.
Only "saveGame()" causes this.
Diakon has said here that "Evelyn asked me to make this mod to fix this exact issue... It worked perfectly for our server and many others"
But in Steam DMs, Diakon has told me that UdderlyEvelyn has a server startup file to delete "map_sand.bin", and recommended that I do the same.
If it "worked perfectly", then why is UdderlyEvelyn deleting "map_sand.bin"?
* This mod doesn't fix the issue.
* UdderlyEvelyn is fixing the issue by deleting "map_sand.bin".
* The issue was caused by UdderlyEvelyn's "Udderly Up To Date" in the first place.
So what is the purpose of this mod?