Dwarf Fortress

Dwarf Fortress

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Rise of the Mushroom Kingdom (Pre-Release)
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3.062 MB
2023 年 4 月 1 日 上午 10:39
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Rise of the Mushroom Kingdom (Pre-Release)

描述
An enormous total conversion mod that adds elements from the Super Mario series. Includes 3 playable fort races (Toads, Koopas, and Shyguys) an enormous number of NPC races and monsters, powerup foods, secrets and more.

It is not ready yet. I posted it early at Putnam's request since there are some very strange bugs which might be revealing unexpected behaviors in the raw parsing code.
It's not done but you can play with it if you want to (i.e. set creatures to fight in the Arena). There are no graphics yet, so if you want to play you should set the game to Classic graphics mode.

Bugs:

In its current state there is an order-dependent error "undefined local creature material set to default: THWOMP_ROTMK TALLOW". Removing any creature before the THWOMP_ROTMK creature, or moving it forward, changes the creature that throws the error.

The piranha plants also throw an error "undefined creature material set to default: CRATE_ROTMK" which is caused by [APPLY_CREATURE_VARIATION:3_COIN_ROTMK]. This is a very simple creature variation that simply adds an EBO_ITEM and a few creature classes, and it works with most other creatures, although it is a somewhat unusual creature variation in that the EBO_ITEM calls for a material defined in a different creature. This SHOULDN'T be an issue, but it might be revealing an oddity in the creature generation logic.

There are also frequent worldgen crashes, which may or may not be related to the above issues, or might simply be due to something entirely different, as the mod does have a lot of unconventional tricks. I removed most of the really exotic stuff though, so I'm not sure.
40 条留言
ryno 9 月 28 日 下午 6:30 
dont worry bout it 2chu ive got it all under control
2chuu4u 9 月 28 日 下午 5:54 
I wish you luck Ryno!

I should really get to work on my graphics update, that reminds me. But it's complex so I can't say I'm gonna get it done any day soon :')
ryno 7 月 25 日 下午 10:30 
my last comment was 2 years ago - im now starting a mario overhaul mod from scratch by myself
Kossori 5 月 4 日 下午 7:05 
So happy to have this on Steam, was always a personal favorite. I hope we get that graphics pack soon, the classic UI is so painful.
Curious 3 月 22 日 上午 6:30 
Thanks @2chuu4u! Looking forward to the day this works on the steam edition :)
2chuu4u 2024 年 12 月 24 日 上午 11:55 
I should point out, that on the Bay 12 Forums for this game, there have been some user fixes posted if you're comfortable tinkering with the files. It's actually not too hard to learn, for any players interested in this mod but concerned with issues.

Here is an address, you'll be looking for posts by Zeddy: http://www.bay12forums.com/smf/index.php?topic=110704.915
Ethernet Thug 2024 年 11 月 2 日 下午 9:53 
my favorite mod
Teirdalin 2024 年 11 月 1 日 上午 11:22 
Oh nice, you're finally updating the mod to work for the steam version, thanks. Looking forward to see it progress.
2chuu4u 2024 年 8 月 24 日 下午 1:59 
Efforts are ongoing :')
Though I've managed to get in touch with another modder and we're working together.

Some things IRL, as well as just challenges in general, have held up my own personal efforts. But I do think I might be getting somewhere soon with some of it.
Karkino 2024 年 7 月 26 日 下午 7:23 
so anything new going?:coolthulhu: