全面战争:战锤3

全面战争:战锤3

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Terrain Penalty Realism Changes
   
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battle
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11.398 KB
2023 年 4 月 1 日 上午 6:45
2024 年 5 月 1 日 下午 8:28
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Terrain Penalty Realism Changes

在 Cerb 的 5 个合集中
Cerb's Realism and Difficulty Collection Vanilla
78 件物品
Chaos Dwarf Challenge Mode
50 件物品
SFO Hardcore Mode
82 件物品
SFO realism and depth collection
72 件物品
Playtest New Mods To Be Balanced
115 件物品
描述
Changes the penalties associated with using the wrong unit in the wrong terrain. In the default game the negatives for being in terrain are almost non existent, but in reality a battalion of infantry fighting while submerged to their waists in a marsh would find it significantly more difficult, as would a unit of cavalry in a forest.

Large units in forest will now lose significant charge bonus (80%) and speed (40%), as well as melee defence (40%) and attack (20%). Vanilla is 20% melee attack/defence/speed.

Small units in shallow water will now gain significant mass due to stability (50%), but lose melee attack (20%), melee defence (40%) and very large speed penalty (60%). Vanilla is 20% melee attack/defence/speed.

Compatible with everything.

"The Cathayan column marched along the plains, unknowing of the violence that was about to be unleashed upon them. Warpfire cracked as the skaven guns opened up from their concealed positions in the treeline, shields crumbling and the screams of soldiers dying echoing across the field. Recovering from their shock, the Cathayan cavalry charged headfirst into the gunfire, many of them being cut down on the approach in the hellish cascade.

The skaven, being the cowardly creatures they are, retreated into the forests, drawing the horsemen into uneven and difficult to maneuver terrain, jumping on them from the tops of trees upon the riders and employing all manner of deadly tricks. The cathayans fought valiantly but the few remnants of them fled from the trap."







Patreon Support
I always appreciate support to keep my mods updated and new ideas flowing. I've never asked in the past but motivation comes and goes, and important people in my life don’t consider this a good use of my time, so times change I guess. I’ll always try my best but hey, incentive never hurts.
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20 条留言
Nukular Power 1 月 29 日 下午 10:43 
love it
Cerb  [作者] 1 月 23 日 下午 1:36 
True, i have a secondary mod called terrain and formations which does help with the large units in forests with strider, and also deepens the terrain effects a lot, but it also makes wood elves even more difficult to kill in the forest heheh
Grim 1 月 23 日 上午 12:06 
Might make factions like beastmen and Woody elves unkilable when they defend in forest (as you have to attack) or for example t5 monstera from ogre roster get ability to ignore terrain penalties from tech tree when forest is supposed to counter them
Soupore2010 1 月 18 日 上午 5:09 
Hey cerb love all ur mods, when will you make Thumbnails?
Cerb  [作者] 2024 年 11 月 19 日 上午 11:57 
not possible sadly
Altey 2024 年 11 月 19 日 上午 7:19 
Can you do a similar mod thatll increase range based on elevation?
Cerb  [作者] 2024 年 6 月 25 日 下午 2:34 
No
Vaxar Kun 2024 年 6 月 25 日 上午 6:29 
does this change Aquatic bonus for units that have it?
Cerb  [作者] 2024 年 5 月 2 日 下午 4:32 
No problems
KookieBogey 2024 年 5 月 2 日 下午 4:15 
Thanks for updating the mod!