Barotrauma 潜渊症

Barotrauma 潜渊症

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Frontschwein - EK
   
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2023 年 3 月 31 日 上午 4:42
2023 年 4 月 1 日 上午 6:49
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Frontschwein - EK

描述
Important:
This submarine is made for a multiplayer campaign.
Playing with bots is not recommended as they can't handle the reactor setup and pathfinding into the reactor room doesn't work even with waypoints set correctly. So use bots for anything else but electrical repair/reactor control.


Info:
  • Reactors:
    The reactors are 3 small and 1 tiny reactor. They constantly leak radiation so visits into the reactor room should be kept short! They also produce heat while active so it is adviced to turn on backup power and turn off all reactors via the terminal and let the room cool down for about 10 seconds before entering for maintenance. There is a text display inside the reactor room airlock indicating if the room is too hot to enter.
  • Mining Laser:
    Inside the engine room sits a terminal to control 4 mining lasers. The 2 small displays on the side can be toggled to switch between up/down and left/right. The big screen is the laser control.
  • ID Locked Rooms:
    Engine Room: Mechanic, Medic, Security, Captain
    Electrical/Reactor: Engineer, Medic, Security, Captain
    Medical: Medic, Security, Captain
    Armory: Medic, Security, Captain
  • Weapons:
    Auto-Cannons: 2
    Double Coilguns: 1
    FLAK: 1
    Large Hardpoints: 2
    Acoustic Kinetic Pulse: 6
    Depth Charge Tube: 1

Stats:
Tier: 3
Class: Attack
Velocity: 14 km/h
Velocity with all reactors + backup power online: 20 km/h
Descent Velocity: 13 km/h
Ascent Velocity: 18 km/h
Cargo Capacity: 48 crates
Recommended Crew Size: 7-11
Recommended Crew Experience: Experienced
Price: 26,499 mk

This version requires all the EK Packs (Except EK Alarms)
Alternative with all EK and Neurotrauma - Frontschwein - EKN
Alternative with EK Dockyard but without all the other EK and Neurotrauma - Frontschwein
Alternative with only EK Dockyard, Neurotrauma and Hungry Europans - Frontschwein - A13
3 条留言
_]|M|[_  [作者] 2023 年 4 月 1 日 上午 6:50 
Oh I must've forgotten to remove the "requires content package" in sub-editor. It's now fixed!

The double doors to the reactor break if used by bots. I don't know how they manage it every time, but I can't break the door no matter what I do, but as soon as a bot touches it, it just breaks. You can fix it by using a crowbar on one of the doors. Then it's back to normal.

The buttons on the mining laser are purposely placed a bit to the right to allow them to be used while sitting in the chair. If I put them further to the left, you often times can't reach them while sitting there.
Meowrius 2023 年 4 月 1 日 上午 1:36 
Front ballast door mechanism is a bit wonky - I needed to press lever several times before it would let me out. Double doors to reactor are always open and cannot be closed(unless I missed something? I did very quick inspection). Button for switching mining laser should probably be put a bit to the left, would hopefully help a bit with miss clicking (easy to press on engine instead). :)
Meowrius 2023 年 4 月 1 日 上午 1:12 
it says I require neurotrauma