Garry's Mod

Garry's Mod

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Black Ops 2 Time Bomb (Sandbox/nZombies)
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素材类型: 插件
插件类型: 武器
插件标签: 快乐, 角色扮演, 风景
文件大小
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更新日期
4.207 MB
2023 年 3 月 30 日 下午 1:05
2 月 15 日 下午 1:48
31 项改动说明 ( 查看 )

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Black Ops 2 Time Bomb (Sandbox/nZombies)

描述
If you have any questions/comments/concerns, feel free to post them in the comments.

This is the Time Bomb ported from Black Ops 2 Zombies' map "Buried"!

What it does:
Upon tossing the bomb down (default RMB), the bomb archives everything in the level (player and their weapons, props and their constraints, ropes not on props, and more.) At any point later, the watch can be activated (LMB) and the world rolls back to that point, via time travel!

Usage:
Sandbox
In Sandbox, open the CoD Zombies tab in the weapons menu, and spawn it in. You'll be given the SWEP and automatically pull out the clacker and bomb.

FAQ
Q: Are weapons and their current ammo archived?
A: Yes

Q: Can I have unlimited ammo?
A: Yes, you can use cvar "TimeBomb_Infinite 1" to have unlimited time bombs

Q: Is there nZombies support?
A: Yup! It takes a shield slot, so press "N" to pull it out.

Q: How do I change the settings in game?
A: You can use the "Time Bomb Settings" panel under "Hoff's Addons" on the Utilities tab on the right of your spawn menu, or change the cvars in the console directly.

Q: How do I blacklist certain entities from being archived?
A: In the txt file "data/codzombies/timebomb.txt" entity classes can be added, one class per line starting on line 5

Q: Can I make the bomb skip the time travel animation and be instant?
A: Use the cvar "TimeBomb_InstantTravel 1"

Q: What ammo does it use?
A: The time bomb has its own ammo, class name "ammo_timebomb"

Q: When I break a prop the time bomb is attached to, the bomb breaks. Why?
A: The time bomb entity is parented to the prop it hits, so when the parent prop is removed, so is the bomb.

Q: Doesn't this just use the save system built into gmod?
A: No. The built-in save system is incompatible with a bunch of stuff, including NextBots. My system is compatible. That one also hitches significantly more.

Q: Can I make it not affect other players' stuff, only my own props and npcs, etc?
A: Yeah, the cvar "TimeBomb_AffectSelfOnly" will make the bomb only affect you and your spawned entities.

Q: Can I change something in the code and reupload my own version?
A: No. The code is my own and thus protected under copyright.

CVars:
"TimeBomb_Infinite" (0/1)
"TimeBomb_InstantTravel" (0/1)
"TimeBomb_AffectSelfOnly" (0/1) Makes the bomb only affect you and your spawned entities
"TimeBomb_KeepWatchAfterTravel" (0/1, default 0)

Server owners can use: resource.AddWorkshop("2955050590") to download the addon on clients

Credits:
Treyarch - Models & Animation
Myself - Porting, coding, etc
Deika - c arm guidance, testing
Roach - Extensive testing and dynamic green light
Hidden - Making the model prettier
Laby was harmed in the making of this addon
热门讨论 查看全部(2)
20
2023 年 4 月 27 日 上午 7:14
置顶: Bugs/issues
Hoff
5
2023 年 4 月 5 日 上午 10:27
Who will win
wolfee0507
78 条留言
Pofigist 11 月 8 日 下午 11:22 
Единственный мод, где можно перемещаться во времени, 10 из 10.
Gigbobjuice29 9 月 7 日 上午 7:48 
It keeps saying I overflowed the reliable buffer in sandbox mode, idk what to do
Dancing Fatass 8 月 14 日 上午 8:56 
Can you pleas port the BO1 motion sensor?
Gebibaboy 6 月 21 日 上午 4:31 
This is sick! btw your game is pretty good
Hoff  [作者] 2024 年 12 月 17 日 下午 2:14 
Added "crosshair 0" cvar support. Thanks for the report!


No I am not planning on adding a summoning key weapon.
Auditor Cat 2024 年 5 月 7 日 上午 6:43 
is there a way to disable crosshair of it? I tried crosshair 0 and it didn't work
Hoff  [作者] 2024 年 4 月 18 日 下午 8:29 
no
snordstorm4740 2024 年 3 月 17 日 上午 9:46 
do you need C:SS
richigh2 2023 年 9 月 3 日 下午 7:04 
i have a idea why use the base of this addon for the tardis so you can GO BACK IN TIME like save where you want it like the dest option it would prob work so we can have a REAL WORKING TARDIS
calicoreaper 2023 年 8 月 11 日 下午 5:10 
i love all the mods you make they are awsome