全面战争:战锤3

全面战争:战锤3

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Growth Extended
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标签: mod
文件大小
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更新日期
52.594 KB
2023 年 3 月 23 日 下午 1:34
2024 年 8 月 6 日 上午 8:20
14 项改动说明 ( 查看 )

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Growth Extended

描述
Growth Extended
This lightweight mod only modify the user interface. It adds the amount of turns needed to reach a province full growth.

It will assist you in deciding when and where you should focus on growth in a province.
Some provinces require a lot more growth than others.

Examples
In Gash Kadrak province for example, I don't have any growth oriented building. Yet, I will reach max growth soon (19 turns). Without the mod, I would be tempted to build growth focused buildings first, but that would be a waste.


On the contrary, in Path to the East, I have heavily focused my buildings on growth and it will still take me many turns to reach max growth (50 turns). Therefore I know that I need to keep focusing on it.


Compatibility
Might not work with mods that modify this part of the UI.
Added error checks to prevent crashing.
22 条留言
Playmate  [作者] 2024 年 7 月 31 日 下午 2:16 
I've updated the mod. Added a bunch of checks and error logging. Hopefully, no more crashes, ever. Sorry about those. Enjoy.
Behrzerker 2024 年 7 月 29 日 上午 4:43 
SCRIPT ERROR, timestamp <300.8s>
ERROR: get_ui_root() called on the core object but the ui has not been created yet


stack traceback:
[string "script\_lib\lib_core.lua"]:243: in function 'get_ui_root'
[string "script\campaign\mod\growth_extended_main.lua"]:232: in function <[string "script\campaign\mod\growth_extended_main.lua"]:231>
[C]: in function 'pcall'
[string "script\_lib\mod\pj_error_wrapping.lua"]:46: in function 'condition'
[string "script\_lib\lib_core.lua"]:1928: in function <[string "script\_lib\lib_core.lua"]:1928>
[C]: in function 'xpcall'
[string "script\_lib\lib_core.lua"]:1928: in function 'event_protected_callback'
[string "script\_lib\lib_core.lua"]:1965: in function 'event_callback'
[string "script\_lib\lib_core.lua"]:2051: in function <[string "script\_lib\lib_core.lua"]:2051>
Playmate  [作者] 2024 年 7 月 27 日 上午 4:16 
you have stack traceback so I don't have to reinstall the game to update the mod?
Behrzerker 2024 年 7 月 25 日 下午 4:39 
This mod is causing script break upon loading, needs update
Lord Of the flies 2024 年 4 月 4 日 下午 2:37 
cant believe this was not added by CA.
Lycia Pintella 2024 年 2 月 26 日 下午 12:56 
I heart you right now. Haha. =) <3
Playmate  [作者] 2024 年 2 月 26 日 上午 2:51 
Yeah of course! I'll send you the code in PM.
Lycia Pintella 2024 年 2 月 25 日 下午 6:50 
Good day Playmate. I'm the author of AI Construction Priorities Reworked, and I would like to add some code to the mod to dismantle growth buildings once a province is maxed out. Your mod already has code to determine if a province is maxed out or not - is it okay for me to use that for my mod if I credit you?
Shatilov 2023 年 8 月 10 日 下午 12:16 
@Maska_zgz how do you know if a script is causing an error or crash ? other than enable/disable mod from Mod Manager
Playmate  [作者] 2023 年 7 月 8 日 上午 7:43 
@Maska_zgz sorry for the crashes! I know it can be frustrating. I have updated the mod, and removed the event trigger that was causing the issue. Let me know if that fixed it! Have fun :)