Project Zomboid

Project Zomboid

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Dried Fish Mod
   
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578.464 KB
2023 年 3 月 20 日 下午 3:33
2023 年 9 月 19 日 上午 7:49
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Dried Fish Mod

在 Poltergeist 的 1 个合集中
polt's haunted mod list
32 件物品
描述
Description
Introducing the Dried Fish Mod, a new addition to your favorite game that brings the delicious fishy taste of dried fish to your home. With this mod, you'll be able to craft and place several types of tiles, like drying racks and nets. Prepare your dry fish meal that will last till the end of days!

Features:
  • Tiles for drying fish
  • Recipes for processing the fish and creating the tiles
  • Convert the processed fish to dry fish
  • > click for more details <


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引用自
  • Created by Poltergeist
  • Tiles by Glytch3r
  • Models by Sapph
  • Food items by Sapph
  • Commissioned by KamataSatomi
Permissions: please contact us or require this mod if you want to make changes.[theindiestone.com]

Workshop ID: 2949916678
Mod ID: DryFishMod
热门讨论 查看全部(2)
16
2024 年 1 月 4 日 下午 6:02
Mod Details
Poltergeist
4
1
2023 年 5 月 28 日 下午 3:36
Translations
Bryan
47 条留言
Phil 8 月 14 日 上午 10:47 
@Poltergeist please update this to b42 <3
Belisarius 7 月 28 日 下午 4:47 
useful
Agaryulnaer 3 月 27 日 下午 2:58 
Do you have any thoughts on updating this to b42?
marshmallow justice 3 月 11 日 下午 4:14 
is it supposed to be able to have a fish and cook it and THEN process it resulting in a procesed fish (Fresh cooked)? I put it over fire with a drying skewer and left if for maybe like 4~5 in game hours and its progress is still 0. But Im thinking its bcs its a processed cooked fish?
Gallivant 1 月 21 日 下午 11:40 
i opened a game with this mod and managed to get 14k errors in about 2 minutes, am i just cursed?
TimeKepeer 2024 年 11 月 28 日 上午 5:17 
Just finished a batch of dried fish on multiple driying nets. All 7 fish has become poisonous. Some did so early (I was keeping an eye on the process), some did so lately, but all did. Mod is on standard settings, drying skewer with a campfire does not provide any poison so far. Maybe the poison chance of the standard settings is a bit too high? And how much is this dice rolled during the drying process anyway? If there are ten rolls for poison and each has a 10% chance to give poison, than statistically every fish will in fact be poisonous.
Neuro 2024 年 11 月 27 日 下午 10:06 
@Aperoar it's pretty easy to add to the same recipes as fish fillets for example, just need to add and tweak the EvolvedRecipes line to the dried fish item in the mod.
otMC 2024 年 11 月 20 日 上午 9:16 
Mod works. Read mod details for how to do the thing.

Love the mod, but I don't like the salt requirement gameplay-wise since it has so many other uses it feels wasted on fish (at least in my mod-heavy game).
To disable it open DryFish_Recipes.txt in Steam\steamapps\workshop\content\108600\2949916678\mods\DryFishMod\media\scripts and
remove long word in brackets with "salt" in its name and the comma after. Can't remember exactly what it was, but after editing the top part of the file looks like this:
--------------------

module DFM
{
imports { Base }

recipe Prepare Dry Fish {
keep [Recipe.GetItemTypes.SharpKnife]/MeatCleaver,
[DryFishMod.GetItemTypes_processFish];2,
Result:PreppedFish,
Sound:SliceMeat,
Time:250.0,
Category:Cooking,
OnCreate:DryFishMod.OnCreate_DryFishModProcessFish,
OnGiveXP:Recipe.OnGiveXP.Cooking3,
}

--------------------
Omni Doshirak 2024 年 10 月 6 日 上午 9:13 
Mod work?
GamerBojac 2024 年 10 月 4 日 下午 9:45 
Can someone explain how this mod works? We have a net and a rack and neither actually dries our fish, is there a time frame we have to wait?