Tabletop Simulator

Tabletop Simulator

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A Feast For Odin w/ All Expansions [Scripted]
   
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Type: Game
Complexity: High Complexity
Number of Players: 1, 2, 3, 4
Language: English
文件大小
发表于
更新日期
1.334 MB
2023 年 3 月 10 日 上午 10:25
2024 年 10 月 8 日 上午 3:39
15 项改动说明 ( 查看 )

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A Feast For Odin w/ All Expansions [Scripted]

在 Will 的 1 个合集中
Will's TTS Mods
17 件物品
描述
A Feast for Odin with scripted setup, round maintenance, and worker placement

Based off of the mod by Iakona and GC2
This mod updates the above mod by adding more scripting, adding grid support for placing tiles, reworking the table layout, and fixing some bugs.



CONTENT

Solo mode is included and scripted.
Content included in this mod:
  • A Feast for Odin
  • A Feast for Odin: The Norwegians
  • New Special Tiles
  • Mini-Expansion #1 (Lofoten, Orkney, and Tierra del Fuego)
  • Mini-Expansion #2 (Harvest)
  • Fan expansion: Galileo's Fan Expansion
  • Fan expansion: GAFBlizzard's United States
Rules for the base game and all expansions are located in the mod.

SCRIPTING

Setup and round maintenance are fully scripted. Additional instructions can be found in the notebook in game.

If you encounter any errors while playing, please post about them and I will try to get a fix out ASAP.
12 条留言
Will  [作者] 5 月 26 日 上午 11:29 
@Bisu Thanks for the report! I'll look into the code and see if I can track down how to fix it, and I'll post here if I do. It has been a while since I looked into this specific mod's code, so it might take me a while (or I might never figure it out, but hopefully I do).
Bisu 5 月 25 日 下午 2:11 
Hi
When playing Solo, there is a problem after saving and reloading the game. When trying to put workers the error console reports:

"Error in Script (Global) function <here report on clicked field >: attempt to index a nil value".

With this no placement of workers is possible anymore and the save-game is essentially lost.
When playing a session without save/reload it seems to work fine.

It would be nice if this could be fixed, otherwise unplayable for me.

Thanks!
tirmey 2 月 25 日 上午 9:40 
Thank for this well maintained mod!
Will  [作者] 2024 年 10 月 9 日 上午 9:04 
@The_Journeyman Thanks! I'll look into it and see what I can do (though this issue might take a little longer to fix than the previous one).
The_Journeyman 2024 年 10 月 8 日 下午 2:29 
My friend also told me that on a reload / rewind, it loses track of what workers are on the main board. I suspect it is a similar issue
Will  [作者] 2024 年 10 月 8 日 上午 3:59 
@The_Journeyman Thanks for the report, it made fixing the bug super easy! I pushed out an update that resolves the issue.
I'm glad the scripting was readable. I will say, a significant portion of the code came from the original mod (link at the top of this mod's description), so I can't take all the credit for the code organization.
The_Journeyman 2024 年 10 月 7 日 上午 11:02 
Nice neat scripting btw, I could follow it quite easily.
The_Journeyman 2024 年 10 月 7 日 上午 11:00 
nice mod, but you missed a line in the scripting. Once the masterJobDeck is set up, you don't seem to have a line to store the GUID for it in state.jobDeckGUID.
It therefore never gets saved. If you for example, rewind time, the autodeal of new job cards breaks.
Will  [作者] 2024 年 4 月 28 日 下午 5:15 
@Okonoma Thank you for letting me know! I'll try to get a fix out ASAP.