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在 Youtube 上 


The situation is :
1. My RMG overall defender setting is 600%stronger, results should be level 444333 groups all around. With this MOD, all defense replaced to weaker unit qroups (except the dark prince group), too easy for Ai.
2. Ai rarely produce level 1 or 2 units that we knew, you pay alots of efforts on design with no return (except Human vs Human). New MOD "KNIGHTS AND MERCHANTS" helps, this MOD is capable not CI not heritage, reason that i recall this MOD again.
3. I don't like level 4 units, it cause bankruptcy of Ai players, and cannot shows the good of the low level units. New MOD "KNIGHTS AND MERCHANTS" helps to balance, you will see units all round and perfect financial liquidity, also rarely see Level 4, this MOD have benefits.
When open a RMG with one Ai partner vs any, that Ai partner will send a suicide unit one by one to "The Temple of Lich king" from the beginning, no matter how far it is. Also burn its own city occasionally.
But maybe it is possible to make the structure reward part from this mod a seperate thing without taking too much of your time? I love the variety it brings and would really appreciate if you would take a little time to make a standalone version of this mod, only including the rewards part and make it only dependent on your Specialisation and Empire building mods. No other mod does it nearly as well as yours.
As much as we'd hate to trouble you, we'd really appreciate the help. We came here as a last resort, since couldn't find any way to mod the game via forums.
I absolute love all of your work, but my friend and I just can't stand how Inflict Stun makes the Sorcerer the most unfun class to battle against (even as an End game Necromancer with resistances and unit recovery). I hate to trouble, but I loathe to sacrifice such a quality addition to the game...
thanks for the answer.