Company of Heroes 3

Company of Heroes 3

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No Unit Restrictions
   
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标签: extension, tuning
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1.063 MB
2023 年 3 月 8 日 下午 4:32
10 月 14 日 下午 3:32
19 项改动说明 ( 查看 )

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No Unit Restrictions

描述
Units can be built from building regardless of battlegroup chosen. Call-ins and passives still require the respective battlegroup.

21 条留言
吻下我的淚的你的唇 10 月 14 日 下午 6:10 
Brother, I really appreciate it. It works perfectly now.
DroppingDead  [作者] 10 月 14 日 下午 3:39 
Man, you understated how messed up that battlegroup was lol. Relic must have changed it since I last checked. Should be fixed now, thanks for letting me know
吻下我的淚的你的唇 10 月 14 日 上午 6:05 
Hello, Heavy Armored Combat Group of Britain, I'm having issues unlocking and producing the Crusader Anti-Air Tank. Everything else is fine.
DroppingDead  [作者] 10 月 12 日 下午 1:00 
I updated this mod the last time units were added, so it should still work fine. The only parts that may be missing is abilities added to units I modified like engineers, though I haven't kept up with this game in quite a while. Let me know if there is an issue.
吻下我的淚的你的唇 10 月 12 日 上午 3:21 
I really like this MOD.:steamthumbsup:
吻下我的淚的你的唇 10 月 12 日 上午 3:21 
A new DLC has been released, let's update it.
Slick My Duck 4 月 13 日 上午 7:48 
hi droppingdead, I want to create a us antitank bunker, but soon I built it, it destroyed immediately, and I find that your mod managed to create a new anti tank bunker for coastal, do you know how should I edit the new bunker? appreciate :steamhappy:
Armored Baron 4 月 11 日 上午 12:13 
Thank you.
DroppingDead  [作者] 4 月 10 日 下午 3:19 
@Armor Baron Relic for some arcane reason added an new parameter to all the new heavies abilities called "statetree_node_prereq_self_recharge_requirement". All it does is stop the recharge from starting so remove that
Armored Baron 4 月 10 日 下午 2:00 
Hello.

Excuse the bother but I'd like to ask, how did you remove the heavy tank limits? For example when I try to remove the required_squad or up the limit from the King Tiger ability call in it simply remains greyed out after I call it in once for some reason and I'm sure it worked before.