Space Engineers

Space Engineers

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Disable Combat Phase
   
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Type: Mod
Mod category: NPC
文件大小
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23.146 KB
2023 年 3 月 5 日 下午 8:12
2023 年 4 月 22 日 下午 11:59
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Disable Combat Phase

在 Splitsie 的 1 个合集中
Assertive Acquisitions Mod List
36 件物品
描述
If added to your save this mod will disable the MES combat phase the next time you load in and will continue to do so even after a save-as.

None of my mods use combat phase and I prefer to avoid HUD clutter wherever possible, unfortunately MES settings don't copy when you 'save-as' so this gets around that issue.

Script very kindly written by gruzzob :)
9 条留言
jhughes 2024 年 12 月 15 日 下午 6:51 
@Lordbufu Those 2 name definately need to match in order for the mod to load correctly. I changed both names, in both session.cs and MESApi.cs to be gruzzob.MESConfigScript and that clears up the error in the error log.
Lordbufu 2024 年 3 月 7 日 上午 7:33 
Was having a few errors (2) -> ..\2943024086\Data\Scripts\MESConfigScript\session.cs(19,2): Error: The type or namespace name 'MESApi' could not be found .. and the combat phase kept triggering (second error was the same, but on line 23, as MESApi is called again on that line).

The namespace in 'MESApi.cs' is defined as 'grrr.MESConfigScript' but the one in 'session.cs' is defined as 'gruzzob.MESConfigScript'. I tried changing the namespace in 'session.cs', but that dint fix the error nor the issue, so i added 'using grrr.MESConfigScript;' instead.

Not sure if that is how it should be, my modding API knowledge is extremely limited, but it solved the error and the combat mode switching (for the 30min-1h of play testing i did).
✞ Star∞ 2024 年 2 月 1 日 上午 3:56 
KI shuya, it's a public modification to the game, without the need to change internal mod config files, it's convenience already merits the reason for having this mod.
Your comment was overextending and uncalled for.
kinngrimm 2023 年 10 月 18 日 上午 5:26 
i was going to use MES in a future playthrough and was wandering what is ment by combat phase and how that therefor changes the behaviour of MES.

Also in one of your latest adventures you were up in space with your lads and were selling captured grid to a trade station. Was that vanilla and if not which mod? I was rather looking for an instant grinder, just giving me back all or parts of the ressource, but without the need for constantly damaging my ears by the grinder sound or monotonously grinding everything down by hand. Even the grinder pit seems to slow at times when you just want to test out a few blueprints while being in your game not wanting to switch into a build mode creativ setting.
Ki Shuya 2023 年 10 月 1 日 下午 2:41 
Doesn't MES Configa have the ability to turn off Combat Phase, pretty sure it's Save Location: "Storage/1521905890.sbm_ModeularEncouterSystems/Config_Combat.xml".

Double checked the location and it's there, so is there really a need for this mod?
ChozoSR388 2023 年 4 月 11 日 上午 2:50 
Cheers, Splitsie! Not gonna lie, I was wondering what that Combat phase stuff was from
Kilroy2k 2023 年 3 月 7 日 下午 8:54 
Been enjoying the series and decided to fire up my own playthrough but ran into an issue with this mod from the pack collection on a fresh world. Does a hard crash to desktop with the following in the log:

2023-03-07 23:35:46.512 - Thread: 1 -> Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object.
at grrr.MESConfigScript.Example_Session.UpdateBeforeSimulation()
at Sandbox.Game.World.MySession.UpdateComponents()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
at Sandbox.MySandboxGame.Update()


This is on 1.201.014 and only mods loaded are from the Assertive mod collection. Removed this mod from the loaded list and everything works fine.
Keira 2023 年 3 月 7 日 上午 6:55 
Yes!! Thanks for this !
Hobbs 2023 年 3 月 6 日 下午 2:16 
Thank you gruzzob for the writing and Splitsie for bringing it to us.
Not keen on the combat phase thing as is does feel like unnecessary clutter even though I am not nearly so bothered by clutter as you are.