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Ah, didn't realize the damage value was from weather on sea, that makes more sense now why it's so high.
Thanks for suggestions. Currently I am not actively modding, but have some unreleased mods and a dozen of ideas. Just feeling not enough motivated right now.
I suppose to make the land lightning less punishing one has to create separate type of weather (fires) to not modify the base values of sea lightning.
The weather getting progressively more dangerous, this is the idea i like. This would synegries with Cataclysm mod. Thanks, hopefully I will implement this in the future.
With regards to damage on lightning, maybe you could base the damage values on something closer to how Lava Flows [endlesslegend.fandom.com] work. That is have the damage value be 25% and ending battle on a tile with lightning costs 10% of a units life.
As for the 45% damage value, maybe if that could be tied to something like a weather event where weather becomes more hazardous, possibly increasing over time to be more and more drastic as the game draws to a close.
Hope these ideas help!
Thank you for your feedback. Surely I can change the values to be less punishing for not doing microcontrol. But I feel it will be better to post an alternative version of the mod. Since some people already using this one and may be ok with the balance.
I was thinking about posting mods that I created some time ago. Probably the time has come. I'll post next week. In a meantime you can ask for any specific changes to this or any other of my mods.
Yes. I basicaly only removed the terrain type filters for few weather types.
Notice through that weather is less widespread on land than at sea. It is that way for technical reasons (i.e. hardcoded), but at the same time unintentionally reflect reality.