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Powerful forward thrust = High speed for blockade running (meaning brakes not priority.)
Artillery only = "Endgame" resources = extensive exploring and established presence needed.
No airlock system = Gunboats are cheap. Don't like it? Make your own upgrades.
Total = Fast response ship for a well established faction that needs a cheap and reliable ships.
Don't bash something because your situation or position does not support a particular model of craft. Its designed for a purpose, don't force it to become something it was not meant to be, play to its strengths.
- Forwards facing thrust is absolutely atrocious, the main thrust propels this thing way too fast and the ship cannot really slow down appropriately, the only compensation is the quick gyro response allowing you to 180 in order to slow down.
- "Artillery only" setup, I currently play on a planet, meaning no uranium, that means I'm unable to really produce any artillery shells at all, a mix of artillery/assault cannon would be better. Potentially even some tertiary defenses in form of autocannons/gatling turrets for close in support.
- The lack of an actual airlock/pressurization, right after the sliding doors there's a passage that could be converted into an airlock. In the roof of the deck there's also enough space left to include an air vent (I know you could just go into the seat and get air that way, but still, you can potentially have a few passengers in the back who'd have to remain in an unpressurized space)