Garry's Mod

Garry's Mod

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[PM] Xenomorph prowler, runner, spitter, brute, burster Aliens:Fireteam Elite
   
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素材类型: 插件
插件类型: 模型
插件标签: 快乐, 角色扮演
文件大小
发表于
更新日期
51.569 MB
2023 年 3 月 2 日 上午 8:46
5 月 13 日 上午 3:45
28 项改动说明 ( 查看 )

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[PM] Xenomorph prowler, runner, spitter, brute, burster Aliens:Fireteam Elite

在 Echo 的 1 个合集中
All the playermodels made by Echo
67 件物品
描述
More aliens seem to have learnt how to use guns, so be careful. Contains 5 different playermodels!
Models has been fully animated by me from scratch.

Features:
-5 variants
-viewhands (c-arms)
-custom viewheight (you need to respawn for it to start working)
-accurate hitboxes
-sound effects
-fully animated: taunts, weapons and movement (9-way movement)

Note: This playermodel isn't compatible with addons that display your legs in first person.

Console commands you should know:
player_xenomorph_viewheight 1
● Custom viewheight and hulls. Default is set to 1. You need to respawn for it to start working or for it to disable.

player_xenomorph_sounds 1
● Custom sound effects when you get hurt or die. Default is set to 1

player_xenomorph_footsteps 1
● Custom footstep sounds. Default is set to 1


Also I hope you check out my alien isolation xenomorph pm too :)
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2814921984


Additional credits:
Burster model ported to source engine by: https://psteamcommunity.yuanyoumao.com/id/Mayhem926
Rest of the models ported to source engine by: https://psteamcommunity.yuanyoumao.com/id/sporealtair
sound effects from alien isolation


Please note that all the models which don't have a separate server version are already server compatible.

Tags:
xenomorph playermodel, alien playermodel, animated playermodel, xeno playermodel, xenomorph player model, aliens fireteam elite, aliens fireteam elite

33 条留言
Hi! I want to make an animation for a Bsmod-based addon with one of your models. My problem is that when porting the .smd of your model to Blender, its inverse kinematics does not work. Turning on the IK button does nothing. I do not know how to make automatic inverse kinematics on the finished skeleton. I thought that if you are the author of the model and animated it yourself, you probably used inverse kinematics. Can you help me with my problem? Explain to me how to animate your model, or maybe send me a link to a video that shows how to make inverse animation work?
brianwolfe6356 2023 年 11 月 5 日 上午 10:24 
good
:steamthumbsup::steamthumbsup:
Kevin Furey 2023 年 8 月 25 日 上午 9:48 
Making the Pathogen Morphs as well?
TherapistsAreScamArtists 2023 年 8 月 15 日 下午 7:26 
literally the best non-human pm creator
013 2023 年 4 月 17 日 上午 4:44 
can you make facehugger?
DeniSuS 2023 年 4 月 5 日 上午 9:37 
Make a prealien
Lanrova 2023 年 3 月 25 日 上午 10:54 
dog
λ Eiku λ 2023 年 3 月 4 日 下午 4:55 
ah okay
Echo  [作者] 2023 年 3 月 4 日 下午 12:36 
there is a variant called burster, but I don't have the model
λ Eiku λ 2023 年 3 月 4 日 下午 12:25 
is he talking about the chestburster or is it another type of xenomorph?