Cities: Skylines

Cities: Skylines

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Centered 5-Lane Road [s+1L+1T]|[s1s]|[1T+1L+s]
   
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Assets: Road
文件大小
发表于
更新日期
11.618 MB
2023 年 3 月 1 日 下午 8:34
2023 年 5 月 7 日 下午 10:57
2 项改动说明 ( 查看 )
您需要 DLC 才能使用该物品。

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Centered 5-Lane Road [s+1L+1T]|[s1s]|[1T+1L+s]

在 adon 的 2 个合集中
Road Builder All Road Collection
253 件物品
Road Builder Centered Road V2 Collection
28 件物品
描述
English instructions (use DeepL & Google Translate)


Attention! This is a road asset created by Road Builder (Blank Road Builder).

This road asset will be a 4U-Wide 5-Lane road with a separated center lane and outside lane.
The center lane is a one-lane, two-way road, and vehicles can slide through it when intersecting with oncoming traffic.
There is a slight reduction in speed when a vehicle slides through, but other than appearance, there should be no problem.
Note that the center lane is viewed from the direction of travel and does not allow access to buildings in the opposite lane.



Configuration of road assets
  • Version of Road Builder at time of publication: v1.3.6
  • Asset name in game: RBR 2W4U Center Road 2:C+Tr
  • Lane Configuration: [Blank 1Lane Tram Blank]+[Center 2-way 1Lane]+[Blank Tram 1Lane Blank]
  1. Road Specifications
  2. Road width: 4U wide (32m)
  3. Number of lanes: 5 lanes (2 lanes + 1 lane + 2 lanes)
  4. Speed limit: inside lane 40km / outside lane 40km
  5. Sidewalks: both sides (default setting)
  6. Parking: Not allowed





About this asset
It has been redesigned as Centered Road V2, but the concept is the same as the roads within Separated Road.
Since there are too many to put together in the Separated Road V2 series, we are separating the collections.
And since the asset names are confusing, we have changed them to more consistent names.

Note that a one-lane two-way road may be a problem, or the path of vehicles in the center lane may be disrupted.
We recommend using TM:PE lane connections and vehicle restrictions to control the travel path.
The road width is adjusted to 4U wide, so the same width can be upgraded from another road.
This asset will require DLC Snowfall as Tram lanes will be attached.


How to use Asset
Road Builder is only needed to generate roads and is not required for normal play.
The mods and assets required for play are listed in the collection below with a brief description.
Collection Links: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2896825380
Required Items Subs. ・Road Builder is not required, but please subscribe to AN/TM:PE/IMT. ・Please also subsume the piers and props used on the generated road together. Switching function of AN ・The AN function can be used to switch decorations placed in the road, change curb height, etc. ・The stable version of Network Skins is not yet supported, so please use the beta version when using with AN. Marking of IMT ・IMT markings are automatically generated, so IMT is also included in Required Items. ・If the road was created in v1.0.x or later, the markings will be generated by default and saved on the road itself. Do not subscribe to collections ・If you do not subscribe piers or props, they will not be displayed or will show missing or error in the LSM. ・If the mod is not subscribed, there is no IMT marking/AN switching.


About network problems
We are careful, but we cannot respond to problems caused by network corruption.
Network Errors ・If an error occurs during play, scan the network with Broken Node Detector. ・Corrupt networks can be detected and repaired automatically or manually depending on the item. Simulation Errors ・If a simulation error occurs, try Loading Screen Mod Revisited for recovery mode. ・Hopefully, it will fix the problem and load, but it will almost be deleted and you will have to re-lay it.


Important Point
If you are unable to install, check the Compatibility Report V2 for mod conflicts.

Underground and Bridge laying ・Underground paving is not yet supported, so use the same number of lanes and similar road types. ・Bridges are only different network types and have the same geometry and slightly different laying conditions as elevated bridges. AN textures and IMT markings ・The options are left at the default settings, AN for texture placement and IMT for marking decoration. ・Some assets by other authors have different settings, so please check each workshop. Entrance and exit of vehicles ・Some assets are not accessible to buildings and facilities, so please check the route that vehicles can travel. ・Check if the destination is reachable and use TM:PE to control the intersection or change the course of the intersection to adjust. Textures at intersections are wrong. ・Depending on the connecting road, the texture of the intersection may be broken. ・If you experience texture problems, increase the size of the intersection with NCR or NC2.
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