MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

26 个评价
Multiplayer Versus Alpha 0.5 (Depreciated)
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100.991 MB
2023 年 3 月 1 日 上午 9:12
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Multiplayer Versus Alpha 0.5 (Depreciated)

描述
Please take note. After careful consideration I have decided to cancel my efforts for modding MW5 due to my other projects with Unreal Engine. I am not sure If I will be updating this mod anymore however I won't remove it so that people may enjoy it for as long as it works. In sorry if this disappoints you.


Press Enter in game in order to bring up the mech menu.

Game Modes

*Free for all
*Team death match "Coming soon"

Maps

*Oceanic Ordinance
*Magma Corral
*Ring of Fire "coming Soon"
*Oil of Vitrol "coming Soon"
*Grand Precipice "coming Soon"
*Azure Sands
*Pirates Moon "coming Soon"
*Gelid Labyrinth "coming Soon"

Current Bugs

*Lava in Magma Corral does not do damage yet.
*Do not use AI as there are various bugs with it right now.
*Abort Mission broke somehow. Don't use it.

Special Thanks

Thank you Vincent Moretto for letting me use your awesome MW5 cover tracks.
热门讨论 查看全部(1)
0
5 月 23 日 下午 2:25
are there going to updates to this mod and if so what are the ideas?
JinkShadowJ
23 条留言
JinkShadowJ 5 月 23 日 下午 2:22 
I played this mod a little with a friend and it is great. I really hope that it can get some updates (adding new maps, fixing the AI etc.) because man I've really wanted a pvp mode for MW5 mercs. also do you think it could possibly be made to support YAML and other things like that some day? because that would be even better. any way this mod is great.

here are some issues i found when using other mods with this one if you care to know:

when I use YAML the pvp option disappears, and when i use YAW or YAWC player 2 gets sent to the void instead of the mech bay

when I use YAMM (yet another mechlab mechs) some of the mechs bug out and don't show their HUD until you shoot, won't list most of their weapons and don't get sped up by MASC or SC.

the player invites don't show up, the only way for people to join is for them to use the Join Game thing in steam.

thank you for your time :steamthumbsup: and thanks for the mod
GotEvil? 1 月 24 日 下午 1:09 
AActor* AAIPvPController::GetNearestPlayer()
{
AActor* NearestPlayer = nullptr;
float ShortestDistance = FLT_MAX;

for (AActor* Player : Players)
{
float Distance = FVector::Dist(GetPawn()->GetActorLocation(), Player->GetActorLocation());
if (Distance < ShortestDistance)
{
ShortestDistance = Distance;
NearestPlayer = Player;
}
}

return NearestPlayer;
}
GotEvil? 1 月 24 日 下午 1:09 
void AAIPvPController::Tick(float DeltaTime)
{
Super::Tick(DeltaTime);

// Determine the nearest player to target
AActor* NearestPlayer = GetNearestPlayer();
if (NearestPlayer)
{
MoveToActor(NearestPlayer); // Move towards the nearest player
}
}
GotEvil? 1 月 24 日 下午 1:08 
do you modify the C++?
#include "AIPvPController.h"
#include "GameFramework/Actor.h"
#include "Kismet/GameplayStatics.h"

void AAIPvPController::BeginPlay()
{
Super::BeginPlay();

// Find both players at game start
UGameplayStatics::GetAllActorsOfClass(GetWorld(), PlayerClass, Players);
}
GotEvil? 1 月 24 日 下午 12:58 
send me message if you want some help...I know code and scripting and can possibly help troubleshoot if you want.
Sloppy Jalopy  [作者] 2024 年 12 月 28 日 下午 5:55 
@Flats No There is an overhaul in the works https://discord.gg/MWqMmhmSTw
Goon 2024 年 12 月 28 日 下午 4:52 
Does this mod still work?
GotEvil? 2024 年 11 月 12 日 下午 2:05 
Sloppy I like your style with making this pvp.
Lukecis 2024 年 5 月 20 日 下午 5:18 
Also if there's anyone else out there playing this mod- add me and we can try to get it working, I wanna try it out
Lukecis 2024 年 5 月 20 日 下午 5:18 
Why there's no official pvp in the game that already supports co-op campaigns is baffling