安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题










Feel free to post it yeah.
I'll have a look at it when I get a chance.
I can’t really tell if anything has changed; I still feel like the NPC stats are somewhat unbalanced (I found one with 1 melee attack, 19 melee defense, 7 strength, and 75 dexterity). The quality of the weapons has been severely reduced — lower grades have become very common, which is strange to see in some 15k-19k bounties. Also, some NPCs spawn with a unique boss weapon, which I think is worth changing; I saw several of them spawning with a “Bull Horn Axe,” which was meant to have unique grades.
Sometimes I did find balanced enemies, but I recommend using the game’s original NPCs as a reference to get a more vanilla sense of balance :)
I also recommend using this mod’s description to help you get a better idea of how the reward equipment quality should be distributed. ( https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3217269357 )
But of course, take your time