Barotrauma 潜渊症

Barotrauma 潜渊症

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Hydroponics Reworked
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16.920 MB
2023 年 2 月 28 日 下午 3:24
9 月 5 日 下午 3:20
72 项改动说明 ( 查看 )

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Hydroponics Reworked

描述
Hydroponics Reworked allows you to cook up some questionable consumables (drugs), whether that be for profit or illicit consumption is up to you. Relive your trailer park dreams and grow copious amounts of cannabis, or roleplay as a bald high-school chemist and make different types of cool crystals ;) the choice is yours!

- Adds Weed/Marijuana/Cannabis, Tobacco, Crack Cocaine, Crystal Meth, Shrooms/DMT/Magic Mushrooms, Coffee, Beers, Tea (for the British people) and much much more.
- Custom event sets - fight the cartel or trade with them for profit!
- More chemistry mechanics, [do not attempt IRL, this is not representative of IRL chemistry].
- Merged DRG Beers (applied some custom bug fixes) & converted plants for Hydroponic use accordingly.
- Basic [RU] Russian language support. It is a Direct-Translation for now, but it will get a proper translation soon.
- Neurotrauma and Vanilla Compatible*.
- Craftable medical items for use in vanilla and NT-Modded Barotrauma*.
- Various bug fixes from the original Hydroponics mod such as Security-Safe consumption, sonar clogging, spawning fixes, and MASSIVE lag reduction for consumables.

*If you are not running the Neurotrauma mod, then it is highly recommended that you obtain a console error suppression mod.

This mod is based off of Hydroponics by Dahitman and DRG Beers by Mannatu. The codebase of the original mod is nearly completely rewritten and does NOT operate like Dahitman's original mod.


Guide
You can find a guide at (outdated but recipe's still work)
https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/2940512481/3780248001144507359/


If you would like a translation to your language, feel free to message.
热门讨论 查看全部(1)
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2 月 2 日 下午 3:18
置顶: Hydroponics Reworked Guide
AgenericUser
114 条留言
One-eyed Jack 10 月 15 日 上午 9:57 
для чего нужен Дрожжевой Рожок?
AgenericUser  [作者] 10 月 5 日 下午 12:33 
I think I put it bellow neurotrauma.
Faelien 9 月 17 日 下午 11:20 
hi i was wondering if this needs to go above neurotrauma in the mod load order or if it matters?
Discorded Passion 9 月 6 日 上午 2:42 
updated sep 5?
Kalen 8 月 29 日 上午 5:09 
Heres to hoping. Man theres so many ideas you could implement here. Having different strains of weed would be bonkers. But it would also be cool to be able to make packets of joints in the fabricator as well though.
AgenericUser  [作者] 8 月 25 日 下午 7:56 
I haven't made any patches for immersive ignitables... yet...
Kalen 8 月 20 日 下午 10:22 
I cant check right now but is Hydroponics compatible with immersive ignitables? Would be cool to have to manually light up with a lighter each time
AgenericUser  [作者] 8 月 20 日 下午 8:51 
Todo: Fix the bong lmao.
Kalen 8 月 19 日 上午 12:06 
Actually, why does the bong only take tobacco? Aint no way you're smoking tobacco out of a bong lmao
Kalen 8 月 19 日 上午 12:05 
Sick man keep em coming!
Is it possible that the sprite for the weed plant like on the screenshot comes back at some point? And is it possible to change the bong from tobacco to the weed buds and get the usual mj effects?