Company of Heroes 3

Company of Heroes 3

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SS Angriff - All Units
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标签: extension, tuning
文件大小
发表于
更新日期
15.462 MB
2023 年 2 月 25 日 下午 11:44
7 月 1 日 上午 12:37
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SS Angriff - All Units

描述
The Angriff Series lands in COH3. With over 136,427 users of the COH2 mods, I felt it my duty to port this. It is basically an 'all units mod' with some structural specifics & bonuses for ALL nations.

SS Angriff - All Units Mod

Fight the enemies of the Reich with the famed SS 'Leibstandarte Adolf Hitler' Panzer Division, or fight against them with a rich resource of buildings, men & machines at your disposal as any of the other combatant nations.



Main Features:
Extensive build trees for all factions.
Realistic population numbers, 6 men squads cost 6 pop points.
Increased view & firing ranges for almost all units via the optics upgrades.
Almost all vehicles can all be hulled-down.
All factions have their heaviest tanks also available unlimited.
Most units have their pick up slots increased, so you can grab more in field weapons.
Many units have additional upgrades that do not lock out others.
All engineers have extensive build trees for defences. (Including Emplacements/MG pits for all.)
Most units have maximum abilities, they are very capable troops with many skills, from recycling, to build menus & smoke & sprint.
Capture points become Repair pits & Field HQs; to heal, replenish, retreat & repair up near the front. Bunkers and HQ's are modified for some factions to do the same. They also have their unique build queues to help you with AI battles.
Medium & Heavy vehicle factories have 5-7 minute build time to allow the game to develop. You should have phases of an early Infantry & half-track, that develops as medium tanks arrive, then finally the heavies hit the field. Field call-ins still can come, so you do get some surprises when your armoured cars suddenly get rolled by a Sherman.

The mod is designed with Human vs AI in mind, so you should have some very intense battles against 1-2 EXPERT AI.



This mod increases both viewing and firing ranges of most units via unit upgrades. It also give access to the complete list of units for all factions; in addition, changes are made to the population limits of all nations to reflect the actual people numbers involved. Engineer units also have access to expansive defence structure build trees. Including special repair points for the that can be built on strategic points and emplacements for all. All vehicles can be hulled down.

All factions have had a major rework.
Camera Angles are mod'ed.
Please note: this is a complete mod in its own right, you should not need pop controllers or 'Game Modes' mods with this, in fact you may experience crashes with some of them.
Nox's Realism Game Tuner Mod has been tuned by us both to work well with this mod. It is not required, but the mod plays well with it.
Recommended AI Settings for RGT Mod:
AI Custom Economy = OFF
AI Difficulty = Advanced AI Expert
AI Personality = Default or Aggressive
If playing Axis vs Allies Set Axis on HARD in the COH3 game set up menu, Allies to Expert.




COH2 Angriff Series of Mods:
Luftwaffe Angriff
SS Angriff
Hungarian Angriff
Finlandia Angriff

The difference between COH3 SS Angriff & Luftwaffe Angriff is mainly in the unique units that can be built from the unique barracks building, LW Angriff has strong Airborne Units that can be deployed & production buildings take longer to build. Both mods have all the units for all the factions, plus optics & hull-down & full defence constructions queues.
热门讨论 查看全部(1)
0
10 月 7 日 下午 7:32
SS Angriff - All Units Mod - Save/Load Bug
MoMoney420
874 条留言
Pegasus-1 10 月 8 日 上午 9:58 
Ive never had an issue saving and loading the game with Adlers Mods running, just loaded a game id saved on the 4th (Sittard) plays fine.
ADLER  [作者] 10 月 8 日 上午 12:12 
I have never been able to save & load ‘tuning pack’ mods in COH2 or COH3. I have always thought it was a game limitation.
MoMoney420 10 月 7 日 下午 7:29 
You cannot successfully save and reload the game with this mod installed as it causes fatal scar execution failures upon loading in. I've tested this with a fresh install of the game and this mod and still have this problem. This might just be something we won't be able to save while playing but if so, it would be nice to add that in to the description because I had no idea that AI couldn't save a game and come back to it later successfully with this mod installed. The only other mod I have installed is the Nox's Realism Game Tuner Mod and that's it.
SpaghettiPenguin 9 月 27 日 下午 8:51 
Awesome mod. Thanks.
ADLER  [作者] 9 月 27 日 下午 7:15 
I haven’t touched the support centres for the US, they are vanilla.
Choppytehbear 9 月 27 日 下午 4:17 
I seem to be getting an issue where the US support centers are invincible, making annihilation victory against them impossible.
ADLER  [作者] 9 月 20 日 上午 10:37 
It will be related to an AI mod probably, as this mod adds extra buildings to the factions to get all the units in. Thanks for testing & helping Peg.
Pegasus-1 9 月 20 日 上午 7:40 
@Cid Silverwing , just played that map and it works fine,
Pegasus-1 9 月 20 日 上午 7:03 
@Cid Silverwing , ive played this berfore without an issue, il give it a try later and see how it goes.
Cid Silverwing 9 月 20 日 上午 5:29 
This mod breaks this map https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3439418633&tscn=1758351565

When I destroy all enemy buildings, it doesn't trigger the victory condition.