Cities: Skylines

Cities: Skylines

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General Electric ES44AC BNSF Double Stack (39+6 Cars)
   
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Assets: Vehicle
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57.141 MB
2023 年 2 月 23 日 上午 9:56
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General Electric ES44AC BNSF Double Stack (39+6 Cars)

在 REV0 的 5 个合集中
REV0's Emporium: Trains and Collections
640 件物品
(R2) RAILWAY 2 USA: Compatible Rolling Stock
106 件物品
- NORTH AMERICA: Vehicles and Props
139 件物品
(DU) DUMMIES: Dummy Freight and Shunter Consists
15 件物品
General Electric ES44AC 'GEVO': Train Sets and Props
24 件物品
描述
Dummy Cargo - BNSF with 39 Double Stack Containers and 3+3 Engines

Evolution Series
The Evolution Series is a line of diesel locomotives built by GE Transportation Systems (now owned by Wabtec), initially designed to meet the U.S. EPA's Tier 2 locomotive emissions standards that took effect in 2005. The first pre-production units were built in 2003. Evolution Series locomotives are equipped with either AC or DC traction motors, depending on the customer's preference. All are powered by the GE GEVO engine.

The Evolution Series was named as one of the "10 Locomotives That Changed Railroading" by Trains Magazine and was the only locomotive series introduced after 1972 to be included in that list.

The Evolution Series locomotives are some of the best-selling and most successful freight locomotives in United States history.

GEVO in Cities: Skylines
Despite some of you would consider me as a European-centric train maker on WS, GEVO is one of my favorite US locomotive of all times. It was originally planned to be made for Railway 2 release but I decided to focus on networks themselves, thus I abandonned the idea of making US freight train for the release. Evangeline later on proposed to make DDAX for the release instead. Last year I got the request of making GEVO again, but this time I decide to see it to the end.

GEVO took about 3 months of work that includes mesh and textures and it is one of the most complex train I did for CSL so far. I hope you like the final product just as I enjoyed making it.

This train was the result of the commission request by Da Boss Hoss, so thanks goes to them as well.

Container cars were also made by Nostrix, as a result of previous collab on DDAX.

Dummy Freight
"Dummy Freight' consists are essentially passenger trains with 0 passenger capacity, that looks like a freight train. They are purely for visuals, in other words, they do not carry any physical cargo. Their main purpose is to give players ability to create train lines (like passenger train lines) and assign these consists to mimic a specific freight operation or a line.

If you want actual cargo variants, check the ES44AC Collection above.

Features
- BNSF version of ES44AC 'GEVO'
- 3 engines consist on forward motion, 3 if train is reversed
- Maxi IV double stack container cars, 39 units long.
- Directional headlights with Additive Shader.
- 1:1 scale, fits under R2 USA wires.
- Double stack container cars and containers are made by Nostrix

Texture and Material Share
- All engines share the same texture to improve your RAM performance.
- The final load on RAM should be around 12MB, if you already have containers from previous release.



Keywords: REV0, General, Electric, GEVO, Evolution, Series, ES44, ES44AC, BNSF, double, stack, cargo, freigh, train, East, coast
11 条留言
REV0  [作者] 2024 年 11 月 26 日 上午 7:45 
Read the description
CesarKiller 2024 年 11 月 23 日 下午 3:20 
For some weird reason, it spawn as a passenger train...
Tommy Cipote 2023 年 4 月 21 日 上午 6:58 
thanks for reply revo
REV0  [作者] 2023 年 4 月 21 日 上午 6:07 
If you dont plop 200 engines at the same time or dont spawn dozens of trains in same camera render instance you will not notice any performance issue. I've heard people using RW2 and 'other' network packs in workshop and RW2 is the one that performs better. I also did my own investigation and found other networks are wasting topology and tris where it's not needed.

Most of the workshop nowadays in terms of trains, have similar level of detail as we progressed from low-tier, low-poly models to accurate ones in the course of last 8 years.

(2/2)
REV0  [作者] 2023 年 4 月 21 日 上午 6:07 
My assets are 1:1 scaled and accurate to their real-life counterparts in terms of topology as well as passenger capacity and so on. In addition to that, every asset I made comes with custom LOD mesh, which have much lower poly for distant rendering.

MeshInfo doesn't take texture and material share into consideration (which I use on all assets to optimize the performance and load on hardware), it also doesnt take how many times asset in question will be spawned by the game. It also doesnt take where the tris is 'spent' on the mesh either, nor if the asset has auto-gen LOD, which is being re-generated everytime you load the game, impacting your performance.
Tommy Cipote 2023 年 4 月 20 日 下午 7:08 
Mesh info dont like your assets, too much weight, i just use some of your assets, a little mix of your railyard and RW2 collection, is that normal?
HEESEUNGIE 2023 年 2 月 23 日 下午 3:39 
Street traintracks...:steamthumbsup:
terrellrjc4l 2023 年 2 月 23 日 下午 1:18 
AWESOMEEE!!!!! Im Stoked!!!!!!
REV0  [作者] 2023 年 2 月 23 日 上午 11:17 
It's the upcoming street running roads
Sum Mai 2023 年 2 月 23 日 上午 11:15 
@Future I believe it is the Suburbia Roads and Rail/Industrial Yard Network