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https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3296057117
I checked this, and In 1.4, the Fabricator does not appear to want to do any researching, but it does now have the ability listed in it's race data:
<mechEnabledWorkTypes>
<li>Crafting</li>
<li>Smithing</li>
<li>Tailoring</li>
<li>Cooking</li>
<li>Research</li>
</mechEnabledWorkTypes>
EDIT
I have tested for 1.5, and while the mech does state it is capable of researching, there are no tasks listed for research, so it does nothing :/
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3241301353
Exception in Verse.AI.ThinkNode_ConditionalWorkMode TryIssueJobPackage: System.FieldAccessException: Field `RimWorld.ResearchManager:currentProj' is inaccessible from method `Analyst.WorkGiver_MechResearcher:ShouldSkip (Verse.Pawn,bool)'
Error trying to make float menu for M1: System.FieldAccessException: Field `RimWorld.ResearchManager:currentProj' is inaccessible from method `Analyst.WorkGiver_MechResearcher:get_PotentialWorkThingRequest ()'
It make there is no float menu at common and analyst will not do its work which it should do.There should be a wrong with the workgiver
my main race and mechs never see combat. I love seeing mechs researching mech tech, mech building mechs and gearing up clones that werefresh out the grow vats to die in their name.