边缘世界 RimWorld

边缘世界 RimWorld

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Realistic Manhunters
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Mod, 1.3, 1.4, 1.5, 1.6
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955.454 KB
2023 年 2 月 17 日 上午 7:42
7 月 27 日 上午 8:45
11 项改动说明 ( 查看 )

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Realistic Manhunters

描述
Changes manhunter behaviour to be less boring. Intended to keep manhunters on the map as a longer-lived map-threat instead of emulating a raid.

Features:
- Scaria no longer kills manhunters after 5 days
- Manhunters no longer bee-line to your colonists, each animal has a customizable manhunting range that pawns must be within for them to attack
- Manhunters roam the map in their pack
- Manhunter status is no longer lost when the animal falls asleep

Known incompatibilities:
- VEF / MVCF: Ranged animals will only use melee attacks during manhunting


GitLab repo: https://gitlab.com/nightcorp/realisticmanhunters
88 条留言
NightmareCorporation  [作者] 11 月 12 日 上午 8:17 
@Arthur GC
Animals should react to damage from any source as long as they can path to it. If you could pass me some images to show the issue and that allows me to reproduce it I can try to fix it.
Arthur GC 11 月 9 日 下午 12:15 
Animals seem to not target my colonist if I'm attacking them from distance.

The issue seems to be from this mod, but I'll further investigate.
NilchEi 8 月 18 日 上午 7:54 
Hi, I have noticed that manhunter animals stand still and do nothing if I have the ranged colonist stand directly on the door tile and shoot. Removing this mod allowed animals to charge colonists on door tile again.
beef 6 月 14 日 上午 8:52 
@NightmareCorporation I think scaria ranged animals shouldn't be able to use ranged attacks anyways, or at least getting an accuracy penalty since they're enraged.
NightmareCorporation  [作者] 6 月 11 日 下午 1:30 
@Head
Aye, from what I can tell it doesn't sound like it breaks anything this mod does either! I will provide 1.6 support as soon as I can.
Head 6 月 11 日 下午 12:17 
New update reworks manhunting animals :O

"Scaria rework: Scaria got scarier! Infected animals now look the part - mangy, red, and covered in sores. You really don’t want to get close, because wounds from scaria-infected creatures cause “scaria infections” - these behave like a normal infection, but cause full blown scaria upon reaching 100%. Humans turn too."
loklan 6 月 3 日 下午 6:36 
@Head with vanilla expanded events you can tweak the chance of any event, including the vanilla manhunter event, might help?
NightmareCorporation  [作者] 5 月 1 日 上午 10:52 
@rout
Happy to hear you are enjoying the mod! Sadly I do not have plans to touch the incident logic for this, it would be a bit too "out of line" for what this mod is trying to achieve.
Head 5 月 1 日 上午 8:52 
This is a really fun mod. Would it be possible to get an option to increase the Manhunter event base chance? So we can see manhunting packs roaming the map more often :D
NihilRetnar 4 月 8 日 上午 6:54 
Understandable.