Cosmoteer: 星舰设计师

Cosmoteer: 星舰设计师

25 个评价
[DIGI] Space Leviathans (Beta)
   
奖励
收藏
已收藏
取消收藏
标签: Mods
文件大小
发表于
更新日期
20.682 MB
2023 年 2 月 15 日 上午 11:39
9 月 17 日 上午 9:42
21 项改动说明 ( 查看 )

订阅以下载
[DIGI] Space Leviathans (Beta)

在 syy1125 的 1 个合集中
Digits Mods
4 件物品
描述
Meltdown Update Status: Usable
This mod will load and function in Cosmoteer v0.30.0 (the meltdown update). However, the mod does not meaningfully interact with or make use of new mechanics introduced in Meltdown.

Description
Space Leviathans provides spaceborn entities to fight as endgame challenges. Essentially boss fights.

This mod is in what I consider a "beta" state. It's playable but not where I want it to be for 1.0 just yet.

Inspired by Stellaris, Terraria, Star Trek, and a variety of other science fiction works.

Note: This mod assumes resource-based construction to gate player-buildable parts behind defeating leviathans. Playing with "I Hate Salvaging" turned on will break progression.

Features
Leviathans spawn only in level 18 systems.

Available Leviathans:
  • The Stellarborn

    The Stellarborn spawns in the local star's radiation damage zone. It is surrounded by an energy barrier that protects it from long-range attacks. Be prepared to fight a close-range brawl while dealing with the star's harmful radiation.

    The fight:

    The Stellarborn has an impenetrable 360 degree shield at 300m range. You must underrun it in order to attack.

    I expect solar radiation damage to be an important factor in the fight. If your ships aren't designed for this, you can easily find yourself losing all ships to radiation damage, even if you won the fight.

    That said, The Stellarborn itself also attacks your ship when it comes into range. The Stellarborn has 3 attacks.
    - A fireball attack going in all directions. Deals light damage. Indicated by a spiral of particles in the center.
    - A barrage of homing stars. 16 total, can be shot down by PD. Deals medium damage. Indicated by a 4-pointed star in the center.
    - A converging set of beams (inspired by Terraria's The Last Prism). High damage, but occurs less frequently than the other 2 attacks. Indicated by rainbow-colored particles in the center.

    The Stellarborn enters phase 2 when below 50% health. In that state, it does the beam attack more often.


    Aftermath:

    Make sure to drag the corpse out of the star's radiation damage zone before salvaging. The corpse can only be salvaged using mining lasers. It drops materials which are used for advanced energy manipulation.

  • Fiery Dragon (name subject to change)

    The dragon spawns near the asteroid field. It uses fire-based attacks extensively and additionally has a devastaing charge attack. Bring extra fire extinguishers and avoid its charge attacks at all costs.

    The Fight:

    The Fiery Dragon has three attacks.
    - It can shoot a beam that starts fires near the location it hits.
    - It can breathe out a large number of fireballs that pierce the ship and start fires.
    - It can execute a charge attack that has a long wind-up and will instantly destroy everything in its path.

    The dragon cycles through the attacks in the following order: beam - fire breath - charge - beam - fire breath. The pattern then repeats.


  • The Assimilator

    The Assimilator spawns near the edge of the system. It is a square of component parts that changes functionality based on adjacent components.

    The Fight:

    Its component parts have different functions depending on how many adjacent components it has.
    - At 4 adjacent components, it provides a buff to nearby components that increase their damage output.
    - At 3 adjacent components, it functions as a laser blaster turret. Its shots will shift to do more damage to either shields or ship parts, depending on what it hits.
    - At 2 adjacent components, it projects a 90 degree shields on the two open sides.
    - At 1 adjacent component, it uses a powerful ion beam prism.
    - At 0 adjacent components, it self destructs.
    In addition, it functions as a thruster on any open side(s) it has.

Future Plans

Road to 1.0:
  • More rewards from the Leviathans. A small collection of parts is already available; several more parts are planned.
  • Leviathan balancing.
  • More Leviathans.

Further beyond:
  • Polish. Better visual cues, death animations, etc.
  • Cross-mod compatibility and part balancing.
  • Even more leviathans. Suggestions welcome!

Misc
My other mods: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2920552567
热门讨论 查看全部(3)
4
8 月 9 日 下午 7:25
Leviathan Suggestion: Pharos Station
Scientistknight
4
2024 年 7 月 3 日 下午 5:48
Leviathan Suggestion: Abyssal Devourer
Scientistknight
2
2024 年 7 月 3 日 下午 4:07
Crash - Probably NOT This Mod
Scientistknight
83 条留言
AnonaCraffter 10 月 20 日 下午 4:48 
Oh ok
syy1125  [作者] 10 月 20 日 下午 3:56 
That's what I'm saying. I have no way to tell whether that mod's ions are inputed.
AnonaCraffter 10 月 20 日 下午 2:03 
no i mean have the increased chain lighting from that mod when that mod's ions are inputed
syy1125  [作者] 10 月 20 日 上午 9:53 
Checked compat that mod and... kinda but not really?

The mega ion beam and prisms from this mod already are able to charge each other. I can't do much more because from the code's perspective, the information you get is just "I'm being charged with normal ion energy" vs "I'm being charged with overclocked ion energy". Since mega ion beam uses the same two types of energy as vanilla, I don't have any information on whether the prism is being charged with vanilla ion beams or mega ion beams.

On top of that, making the prisms able to carry both types of ion energy is already a pretty janky process. Four types of ion energy will make it even worse.
AnonaCraffter 10 月 19 日 上午 11:51 
GreenBugatti 9 月 1 日 上午 2:06 
Yeah i agree fair enough, its just sometimes i find some modded stuff gives the player too much of an advantage, even though the new faction kinda removes that since they are also very overpowered,
(i would love to see someone make a modded faction with Jani's Shipyard-)
Scientistknight 8 月 21 日 下午 8:47 
"I took the idea of Pharos Station and ran with it, ended up with a mix of what's in the suggestion and some of my own ideas. I was working on that before meltdown dropped, and I plan to resume work once more of my mods are properly integrated with meltdown (heat mechanics, overclocks, etc.)."
Awesome! I'm looking forward to seeing what you come up with!
syy1125  [作者] 8 月 21 日 下午 1:36 
@GreenBugatti midgame minibosses are something I'm interested in. But, same as any other boss in this mod, they take a lot of time to make, so I have no idea when I'll get around to exploring that concept.
And yeah, midgame boss rewards will require more careful balancing. The current boss rewards are op because, well, it's the end of the game, what else are you gonna use it on? So I'm ok with letting the player just get out there, be op, have some fun. Same cannot be said if the bosses are meant to be defeated midgame.
syy1125  [作者] 8 月 21 日 下午 1:23 
Alright, mod v0.3.8 should bring it from "doesn't crash" to "works mostly as expected" territory. Details are in the change notes tab.

Quick update on my current plans for this mod.

Medium term:
Overclocks for existing parts, and new parts to flesh out the rewards for defeating The Assimilator. Currently considering making nanotech control room / bridge.
I also want to phase out stellar reactors and replace them with plasma fusion reactors. Idea being you will be piping plasma directly to parts of your ship, rather than requiring crew for battery transport. Probably should also talk to Jani and see what she's doing for fusion reactor.

Long term:
I took the idea of Pharos Station and ran with it, ended up with a mix of what's in the suggestion and some of my own ideas. I was working on that before meltdown dropped, and I plan to resume work once more of my mods are properly integrated with meltdown (heat mechanics, overclocks, etc.).
GreenBugatti 8 月 12 日 上午 3:01 
(just read some comments apaprently you have added some weapons but the are op, so in this case maybe if you could balance them)