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The mega ion beam and prisms from this mod already are able to charge each other. I can't do much more because from the code's perspective, the information you get is just "I'm being charged with normal ion energy" vs "I'm being charged with overclocked ion energy". Since mega ion beam uses the same two types of energy as vanilla, I don't have any information on whether the prism is being charged with vanilla ion beams or mega ion beams.
On top of that, making the prisms able to carry both types of ion energy is already a pretty janky process. Four types of ion energy will make it even worse.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3571160932&searchtext=
(i would love to see someone make a modded faction with Jani's Shipyard-)
Awesome! I'm looking forward to seeing what you come up with!
And yeah, midgame boss rewards will require more careful balancing. The current boss rewards are op because, well, it's the end of the game, what else are you gonna use it on? So I'm ok with letting the player just get out there, be op, have some fun. Same cannot be said if the bosses are meant to be defeated midgame.
Quick update on my current plans for this mod.
Medium term:
Overclocks for existing parts, and new parts to flesh out the rewards for defeating The Assimilator. Currently considering making nanotech control room / bridge.
I also want to phase out stellar reactors and replace them with plasma fusion reactors. Idea being you will be piping plasma directly to parts of your ship, rather than requiring crew for battery transport. Probably should also talk to Jani and see what she's doing for fusion reactor.
Long term:
I took the idea of Pharos Station and ran with it, ended up with a mix of what's in the suggestion and some of my own ideas. I was working on that before meltdown dropped, and I plan to resume work once more of my mods are properly integrated with meltdown (heat mechanics, overclocks, etc.).