Stonehearth

Stonehearth

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Proper Shelter Requirement
   
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标签: mechanic
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2023 年 6 月 7 日 下午 4:07
2023 年 6 月 10 日 下午 7:07
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Proper Shelter Requirement

在 DaniAngione 的 2 个合集中
Dani Mods Collection
9 件物品
[ACE] Recommended Mod Collection
14 件物品
描述
Proper Shelter Requirement is a very simple mod that aims to add a little bit of extra challenge - especially to the early game - by adding a new requirement to the Daily Updates: Shelter. Essentially, this new requirement demands that you have enough beds for all of your citizens + the potential newcomer. The beds must all be either free or assigned to a specific hearthling (so traveler beds or medical beds will not count towards the limit!) and they must also be protected from bad weather, which means they must be inside or at least have a roof above them.

Only by fulfilling the shelter requirement you'll be able to accept a new citizen!

Content
Shelter Requirement
Must be fulfilled to acquire new citizens! Every citizen needs a bed - and it must be covered!

Advanced Mode (ACE Only)
Adds a bit more challenge to the Sehlter Requirement. You'll now need better beds after Town Tier 2 Update (Hearth) and some nice appeal around the bed after the Town Tier 3 Update (Shrine)! The amount of appeal needed can be customized in the settings.

Compatibility
This mod is fully compatible with ACE, and has a special function with it active!
This mod should always be compatible with most mods as long as they do not override or patch the Daily Update script and encounter UI.

Localization
This mod is completely compatible with Stonehearth's localization, it is in English (en) by default but also includes a Brazillian Portuguese (pt-BR) translation.
Feel free to include translation for this mod in your own translation mod!

Stonehearth Discourse Thread
More information on this mod and my other mods can be found here!
https://discourse.stonehearth.net/t/danis-modding-corner/36452

Support & Tipping
Like what I do, appreciate my work or just want to generally be a very helpful and lovely person? :)
[ko-fi.com]

Credits, License & Contacts included in the 'readme' file.
Special thanks to Paulthegreat for helping with the code!
12 条留言
Anthaderas 2024 年 6 月 14 日 上午 2:55 
That's why they're wet even in Lean-to's. It's because it's "just" a bed retexture (of somekind) I see. I thought it wasn't intentional.
DaniAngione  [作者] 2024 年 6 月 13 日 下午 7:52 
@Daemon Trooper
Yeah, the reason is because there's no specific list of "this counts, this doesn't", it's all handled by code, leantos and tents work like any bed and will only count if placed inside/under a roof, and bunk beds count (the lower part) because they have the top bunk work as a "roof" since it has collision.

I suppose, for a next version, I could add an "exceptions" list to handle some special cases (like tents/lean-tos)... Thank you for the feedback!
Anthaderas 2024 年 6 月 13 日 下午 2:30 
I think that Tents and Lean-to Shelters should count until a certain amount of population.
Also, I won't use anymore bunk beds until I've build houses, because they count. It's not compatible to your mod ^^
theTrav 2023 年 11 月 16 日 下午 1:24 
In my current game I've built some "shared sleeping quarters" from the tier 1 blueprints for the default race. I hit town level two, used the "replace with comfy bed" tool to replace all the yellow beds with blue comfy beds from the carpenter, however the daily report does not recognise these new beds in its tally.

Is there any way for me to view what is missing for any particular bed that excludes it from the count?
Nizy 2023 年 10 月 19 日 下午 11:15 
Hello, nice job !
I just have a little misunderstanding : the mod do not recognize the clay comfy bed. I don't know why
AlexFoxynerd 2023 年 9 月 21 日 上午 2:57 
Hi @DaniAngione, i'm actually using your mod but in the northern alliance it doesn't recognize lvl 2 stone beds and neither carpenter beds in the houses, can you check it out? thx :)
Shy mike 2023 年 6 月 21 日 下午 8:19 
@DaniAngione, that is probably it, all the metal beds were in the barracks and as such weren't really decorated
Laserwuppi 2023 年 6 月 19 日 下午 4:30 
a really great idea. nobody wants to move to a place, where they don't have a bed to sleep on. this idea makes perfect sense. many thanks for this
DaniAngione  [作者] 2023 年 6 月 16 日 下午 2:19 
@shymike01
Weird, it should... I tested here and it seems to work.
Are you using advanced mode? If so, the bed doesn't fit the requirements of a good bed (so it is only recognized for the Tier 1) but if not using Advanced Mode it should work fine, as long as it has a roof above it...
Shy mike 2023 年 6 月 16 日 上午 7:35 
Noticed the mod does not seem to recognize the iron beds from lost 'ems as beds, thought I would let you know