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As a workaround you can also just mass-select all of them and then detonate them, same way explosive structures in Extended Tech Tree Mod are detonated.
I've made a Russian translation mod link , would you be able to leave a link to it in the description?
No other changes were made.
- Fixes version incompatibility message with Cosmoteer 0.23.0.
- Fixes the explosion leaving behind a structure with veeery little health after the changes brought by Cosmoteer 0.23 patch, it now won't leave structure behind and upon detonation will separate properly again
- Explosion will now cause absolutely zero damage to nearby ship bits (used to cause a veeery little damage to some surrounding parts, with free repair but was still nuisance, this now fixed).