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Town Wells
   
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2023 年 2 月 12 日 下午 10:57
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Town Wells

描述
Adds wells to towns that don't already have one, for "immersion" (and cheesy hydroponic farming). Major towns that already have wells: Catun, Drifter's Last, Sho-Battai, Stack, Bad Teeth. Minor settlements that already have wells: Flotsam Village, slave farms, Waystation east of The Hub, Holy farms, Outlands/Stormgap Coast farming village.

New wells added to The Hub, Blister Hill, Mongrel, World's End, Northern Coast fishing village, Squin, Admag, The Great Fortress, Last Stand, Waystation in Stenn Desert (don't panic, the anomalous campfire is still there), Crab Town, Black Dog HQ, Black Scratch, Cult Village, Mourn, slave markets, Clownsteady, Waystation in The Hook, Brink, Bark, Stoat, Heft, Heng and Trader's Edge.

Rain collectors added to Shark and all of the swamp villages. Two (or maybe three) of the swamp villages already have wells. Now they have rain collectors too.

No wells added to Okran's Shield, Spring, or the Waystation in the Grey Desert because the environment doesn't allow for it. No well added to Flats Lagoon because it's pointless; can't do much farming in the one small shack you can buy, and it wouldn't be immersive because the place is surrounded by water.

Town radius of Last Stand doubled and its centre point moved slightly so that the outpost can actually draw power from its five wind generators.

"Stealing" water from the wells doesn't count as a crime and nobody cares, same as with town wells that exist in vanilla. Water can be auto-hauled back to a water tank or a hydroponic farm if "Operating machine: Well" is set as a job, although this probably only works with the tier 1 well which is manually operated. This is best suited to solo/small group playthroughs where building a base might not be worth the effort.

Import required.

Known bugs: Sometimes wells have more water available than they should, dunno why. Sometimes the wells have no collision; rebuilding the navmesh with ctrl+shift+F11 and waiting a few seconds fixes this. Probably incompatible with mods that overhaul towns.

Maybe I missed a few. Maybe I went overboard. The new wells carry over to town overrides. Feel free to make a better version if you want.

Alternatively, you could just use Trinimac's "Moisture Farming" mod. Build your own water source indoors.
9 条留言
DDT 7 月 26 日 下午 8:27 
I understand. I have no more questions
Armitage Shanks  [作者] 7 月 26 日 上午 11:37 
It's got nothing to do with my mod, mate. What you're describing is an issue that's been in the vanilla game forever.
https://www.reddit.com/r/Kenshi/comments/j7m2dl/anyone_else_have_this_tree_problem_in_shark/
https://www.reddit.com/r/Kenshi/comments/10u4izk/tree_covers_the_entrance_of_a_store_i_need_to/
There's so many threads on different platforms talking about this tree, and also the one in the northernmost cannibal village. The cause is the same in both cases: a stupidly low no-foliage range. If you want that tree gone, you need to mod this value to something a lot higher.
DDT 2024 年 12 月 31 日 下午 10:02 
The architectural changes brought about by this MOD will cause the main entrance of the materials store in the swamp to be blocked by a big tree... Can the author fix this bug?
Armitage Shanks  [作者] 2023 年 2 月 15 日 上午 11:45 
I love The Hub. Doesn't matter what style the current playthrough is, I always buy at least one building there to use as a safehouse.
Onion 2023 年 2 月 15 日 上午 11:41 
I mean the idea was awesome and I love the mod cus I got tired of getting raided and wanted to try live in the hub, so I installed this one with another that lets me buy the hub at 1mill cats, was gonna try farm inside but buying water all the time was no option, I love what you did with it and the whole idea behind it, keep it up!
Armitage Shanks  [作者] 2023 年 2 月 15 日 上午 11:01 
No problem. I've been checking out the buildings I placed in a new game to make sure there haven't been any hiccups. Everything seems to be working as intended so far.

What I can't figure out is why the tier 1 well which already existed in Sho-Battai always has 100 water available when the local water availability is only 10. Sometimes the wells I placed have 100 water available, but they always revert to the amount they're supposed to have, which is good because I didn't want this mod to be overpowered. The new wells aren't meant to be a better alternative to building your own water source, just AN option. The other reason was for immersion. I like to imagine that the townsfolk use these wells for their daily needs so it's as though they actually live there instead of just being animated props.
Onion 2023 年 2 月 15 日 上午 10:54 
thanks for replying! ill check my other mods, it seemed this was the one cus it was the last one I got
Armitage Shanks  [作者] 2023 年 2 月 15 日 上午 10:53 
Which town's that at? Or is this to do with the build menu? I haven't changed anything to do with that. All I did was place items inside towns using the game editor.
Onion 2023 年 2 月 15 日 上午 10:49 
aye for some reason now the water tanks are gone and instead theres a silo with 50 water max and a big water tank for 100,