边缘世界 RimWorld

边缘世界 RimWorld

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FCP - Fallout New Vegas - Elite Riot Gear (Continued)
   
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Mod, 1.4, 1.5, 1.6
文件大小
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更新日期
1.959 MB
2023 年 2 月 11 日 下午 5:11
6 月 23 日 上午 7:19
7 项改动说明 ( 查看 )

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FCP - Fallout New Vegas - Elite Riot Gear (Continued)

在 Zaljerem 的 1 个合集中
Zal's Continued Mods
571 件物品
描述
Original mod by ISOREX, 2ScoopsPlz
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2352667815
If the original author requests it, I will remove this update.

The original has updated, this mod is now unlisted and will not be updated further

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Added Fat and Hulk textures for all apparel.

Patched on CE side as of April 20, 2023.

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Original mod description (1.3):

This mod adds the Elite Riot Gear armor set from the Fallout: New Vegas Lonesome Road DLC in a near vanilla-like art style.

This armor set is ever so slightly worse than power armor (just as it is in Fallout: NV), and ever so slightly better than the typical duster/flak vest combo, so it should be viable mid to late game. The overall defenses with the whole outfit end up being Sharp(92%), Blunt(34%), and Heat(84%) just in case you wanted to know those too. Every piece can be crafted at the machining table.

Credits:
ISOREX, made the art and did some XML work
2ScoopsPlz, did XML
27 条留言
Zaljerem  [作者] 7 月 5 日 下午 5:10 
The original has been updated; setting this to unlisted; it will not be further updated.
oscyp 5 月 21 日 下午 2:23 
As for the devilstrand elite riot jacket having the same recipe and work to make as a non-stuffable one, I think it's a fair tradeoff; you essentially get a more expensive devilstrand duster with extra negotiation ability and social impact. Unfortunately it's almost three times as heavy. This means there's essentially no reason to make these, as if you need the ultra high burn protection, a devilstrand duster will work just fine.
oscyp 5 月 21 日 下午 2:23 
Love this set! However, I would take a second look at the crafting recipes – in addition to what Arcimbaldo said, I have the following two observations:

* the stuffable elite riot helmet costs exactly the same amount of materials as a flak helmet, but has over twice as much work to make and has strictly superior stats;
* a plasteel elite riot helmet has a cheaper material cost than a non-stuffable elite riot helmet (notably not requiring an adv. component, instead requiring 2 components & 10 plasteel) and has strictly superior stats, but again, has over twice the required work to make.

Hmm, on closer inspection this does seem balanced. My colonists are essentially assembling specialized advanced components in-place. Also great for training high-tier crafter it seems.
Caelin 2024 年 11 月 1 日 上午 10:58 
Aw yeah! This is so great, thank you for this!
Arcimbaldo 2024 年 6 月 8 日 下午 12:36 
Thanks for updating this. Have noticed though that the stats of the stuffable vs non-stuffable versions are very inconsistent.

Wonder if it's worth changing the non-stuffable recipes to use cloth + plasteel instead of devilstrand + steel - the super high heat armour from devilstrand makes it kind of impossible to balance in a rational way without bumping up the non-stuffable version's heat armour to something way higher than any of the vanilla armours.
The Blind One 2024 年 5 月 31 日 上午 11:24 
Zaljerem do you have any idea where the pawns hairstyle is from in the preview pictures of the original mod?
Boxnami 2024 年 5 月 23 日 上午 11:26 
Zaljerem has saved us...
Zaljerem  [作者] 2023 年 5 月 5 日 上午 11:04 
Updated: Set required research to FlakArmor.
WhoCanItBeNow 2023 年 5 月 5 日 上午 9:13 
it's patched In CE side as of April 20, 2023. CE github should work
Zaljerem  [作者] 2023 年 3 月 29 日 上午 7:37 
I use ResearchPowl as part of my standard mod list, so I sometimes forget about things like that. I'll probably just merge it with flak armor.